Using the Editors


Chapter 11. Specifying Colors

Regardless of your terminal type or your development environment, you can design applications using all the colors provided by Panther (Panther's basic colors) as well as those that are unique to your platform.

All objects have default foreground and background colors described by an external color scheme. Panther provides a default scheme that specifies colors for each object. You can assign and change your application's colors by altering the scheme or by editing the objects' color properties.

Note: If your application is running under Windows and you have the 3D option enabled, screen and widget background colors are determined by settings on the Windows Control Panel. Refer to "Giving Screens a 3D Appearance" for an explanation of how the 3D feature affects screen and widget appearance.


Color Property Types

There are three color types from which you can choose to define the colors for widgets and for the screen's background. Each color type offers its own variety of color and can ensure portability from one platform to another without having to reassign colors.

Using Panther Basic Colors

Panther's basic colors are defined for use on all platforms. They include eight highlighted and eight unhighlighted colors plus a Container option. The Container option applies only to background color specifications and causes the selected widget to acquire its background color from the underlying object. For example, a screen is a container for a widget; therefore, a widget with a color specification of Container has the screen's background color.

The scheme defined in the distributed configuration map (cmap) file specifies that most objects have a background color of Container. Therefore, unless the cmap file has a different specification, all new objects start with their background matching the underlying background.

Scheme Color Specification

The Scheme color type maps to a predefined set of color specifications that determines the foreground (and, sometimes, background) colors for each object type (for example, screens, push buttons, multiline text widgets, etc.) on an application-wide basis. All new widgets have an FG and BG Color Type property setting of Scheme.

When an object has Scheme defined as its color type, Panther determines what color the object should be by first looking in the platform-specific cmap, which contains definitions for objects' background and (if applicable) foreground colors. If the cmap file does not define a scheme or a specific object type's color property, the native environment's default color scheme is used. The environment's scheme is as follows:

The cmap file can also refer to the native scheme. For information on how to alter the scheme in the configuration map file, refer to "Defining Color Schemes" in Application Development Guide.

Extended Color Specification

The Extended color type specification allows you to assign a GUI-specific color to an object. This setting allows you to assign a color beyond the Panther basic colors—either GUI-specific colors or GUI-independent color aliases. The alias colors are resolved in the Colors section of your configuration map file.


Changing Color Properties

In the screen editor, you specify colors by either:

Setting Color Properties

How to Change an Object's Color Via the Properties Window

  1. Select the screen or widget.
  2. Under Color, set the FG (not available as a screen property) and/or BG Color Type property to one of the following types:
  3. In the Color Name subproperty, do one of the following to designate a GUI-specific color:
  4. In the Color Name subproperty, choose from the list of Panther basic colors: black, blue, green, cyan, red, magenta, yellow, white, brightblack, brightblue, brightgreen, brightcyan, brightred, brightmagenta, brightyellow, and brightwhite. Container is as additional option on the list of background color names.

    Additional display attribute properties are displayed when you choose an FG Color Type of Basic. For details on these properties, refer to "Setting Display Attributes."

  5. Choose OK.

How to Set an Object's Color with the Color Palette

You can choose any of the colors displayed on the palette.

  1. Choose ViewColor Palette. The Color palette opens in the workspace.

    Figure 11-1 To assign colors, you can choose any color that is displayed on the Color palette.

  2. Select the widget or screen.
  3. Click on the desired foreground and background color button on the palette.

    Your selected object changes color and an asterisk is displayed on the specified colors on the palette. The Color Type and Color Name property values are updated appropriately.

    To assign a color, you can:

  4. To assign a different extended color than is indicated on the E button:

How to Add an Extended Color that Is Not Listed

Extended colors that you add within the screen editor are temporary. They remain on the list for the duration of your editing session.

  1. Choose the appropriate Add button (foreground or background) to the right of the option menus. The Add Extended Color Name dialog box opens.
  2. Enter the local GUI color—by name (literal or alias) or RGB number.
  3. Choose OK.

To ensure that the specified color is portable to other environments, assign a native color to the alias in the platform-specific configuration map file. Refer to "Defining Color Aliases" in Application Development Guide for information.


Setting Display Attributes

You can assign other display attributes—reverse, blink, and dim—to all widget types, including lines and boxes, and for screen borders (seen in character mode only). You can set any of these properties on any terminal type, even those where the property is not supported. Panther attempts to simulate attributes. Almost all terminal types support reverse video; however, it is handled differently from terminal to terminal.

Note: The Blink and Dim attributes are not supported under the GUI platforms.

How to Access Additional Display Attributes (Character Mode Only)

For borders in character mode screens and widgets, you can set additional display attributes.

  1. Under Color, set the FG Color Type property to Basic. Additional color-specific properties are displayed.

    Note: Display attributes only apply to the foreground.

  2. Select a Panther basic color in the Color Name property and choose OK.
  3. Under the Color Type property, set one or more of the display attribute subproperties by setting their values to Yes.