JAM Author's Guide

 

                                    Contents

 

 

 

1  Introduction  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

1.1  Overview of Authoring . . . . . . . . . . . . . . . . . . . . . . . . . . 1

1.2  Authoring Examples  . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

1.3  On-line Help  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

1.4  Entering and Exiting the JAM Authoring Utility  . . . . . . . . . . . . . 3

 

 

2  Navigation  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

2.1  Testing Control Links . . . . . . . . . . . . . . . . . . . . . . . . . . 3

2.2  Special Navigation Control Keys . . . . . . . . . . . . . . . . . . . . . 4

 

 

3  Entering and Exiting the Screen Editor  . . . . . . . . . . . . . . . . . . 4

3.1  Entering the Screen Editor  . . . . . . . . . . . . . . . . . . . . . . . 4

3.2  Exiting the Screen Editor . . . . . . . . . . . . . . . . . . . . . . . . 4

3.3  Screen Editor Processing Levels and Modes . . . . . . . . . . . . . . . . 5

3.4  Data Entry  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

 

 

4  The Screen as a Whole . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

4.1  Screen Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

4.2  Borders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

4.2.1  Border Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . .  10

4.3  Background Color  . . . . . . . . . . . . . . . . . . . . . . . . . . .  11

4.4  Draw-field Symbols and Field Defaults . . . . . . . . . . . . . . . . .  11

4.5  Default Display Attributes  . . . . . . . . . . . . . . . . . . . . . .  12

4.6  Help Windows on a Screen Basis  . . . . . . . . . . . . . . . . . . . .  13

4.7  Screen-entry and Exit Functions . . . . . . . . . . . . . . . . . . . .  13

4.8  Using Another Screen as a Template  . . . . . . . . . . . . . . . . . .  13

 

 

5  Display Data  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  14

5.1  The Graphics Selection Window . . . . . . . . . . . . . . . . . . . . .  14

5.2  Display Attributes  . . . . . . . . . . . . . . . . . . . . . . . . . .  14

5.2.1  Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  15

5.3  Deleting, Moving, and Copying Display Data  . . . . . . . . . . . . . .  15

 

 

6  Fields  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  16

6.1  Creating Fields and Compiling the Screen  . . . . . . . . . . . . . . .  16

6.2  Deleting, Moving, and Copying Fields  . . . . . . . . . . . . . . . . .  17

6.3  Field Size  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  17

6.3.1  Shiftable Fields  . . . . . . . . . . . . . . . . . . . . . . . . . .  19

6.3.2  Arrays  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  19

6.3.3  Scrollable Fields . . . . . . . . . . . . . . . . . . . . . . . . . .  20

6.3.3.1  Parallel Arrays . . . . . . . . . . . . . . . . . . . . . . . . . .  20

6.4  Field Display Attributes  . . . . . . . . . . . . . . . . . . . . . . .  20

6.5  Character Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . .  21

6.5.1  Regular Expressions . . . . . . . . . . . . . . . . . . . . . . . . .  22

6.5.1.1  Character and Field Regular Expressions . . . . . . . . . . . . . .  23

6.5.1.2  Forming Regular Expressions . . . . . . . . . . . . . . . . . . . .  23

6.5.1.3  Summary of Special Characters in Regular Expressions  . . . . . . .  25

6.6  Field Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  25

6.6.1  Right-justified Fields  . . . . . . . . . . . . . . . . . . . . . . .  26

6.6.2  Required Fields . . . . . . . . . . . . . . . . . . . . . . . . . . .  26

6.6.3  Protected Fields  . . . . . . . . . . . . . . . . . . . . . . . . . .  26

6.6.4  Return-entry Fields . . . . . . . . . . . . . . . . . . . . . . . . .  27

6.6.5  Menu Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  28

6.6.6  Clear-on-input Fields . . . . . . . . . . . . . . . . . . . . . . . .  28

6.6.7  Upper- and Lower-case Fields  . . . . . . . . . . . . . . . . . . . .  28

6.6.8  Must-fill Fields  . . . . . . . . . . . . . . . . . . . . . . . . . .  29

6.6.9  No-autotab Fields . . . . . . . . . . . . . . . . . . . . . . . . . .  29

6.6.10  Word Wrap Fields . . . . . . . . . . . . . . . . . . . . . . . . . .  29

6.6.11  Field Regular Expressions  . . . . . . . . . . . . . . . . . . . . .  29

6.7  Field Attachments . . . . . . . . . . . . . . . . . . . . . . . . . . .  30

6.7.1  Field Name  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  30

6.7.2  Next Field  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  30

6.7.3  Help Windows  . . . . . . . . . . . . . . . . . . . . . . . . . . . .  31

6.7.4  Item Selection  . . . . . . . . . . . . . . . . . . . . . . . . . . .  32

6.7.5  Table Lookup  . . . . . . . . . . . . . . . . . . . . . . . . . . . .  32

6.7.6  Status Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  32

6.7.7  Memo Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  32

6.8  Miscellaneous Special Edits . . . . . . . . . . . . . . . . . . . . . .  33

6.8.1  Attached Functions  . . . . . . . . . . . . . . . . . . . . . . . . .  33

6.8.2  Date and Time Fields  . . . . . . . . . . . . . . . . . . . . . . . .  34

6.8.3  Math and Check Digit  . . . . . . . . . . . . . . . . . . . . . . . .  35

6.8.4  Currency Formatting . . . . . . . . . . . . . . . . . . . . . . . . .  37

6.8.5  Range Checks  . . . . . . . . . . . . . . . . . . . . . . . . . . . .  39

6.8.6  JPL Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . .  40

6.9  Data Types  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  40

6.10  Field Summary Window . . . . . . . . . . . . . . . . . . . . . . . . .  41

 

 

7  JAM Control Links . . . . . . . . . . . . . . . . . . . . . . . . . . . .  42

7.1  Control Strings and Control Fields  . . . . . . . . . . . . . . . . . .  42

7.2  Link Actions  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  42

7.2.1  Display a Form  . . . . . . . . . . . . . . . . . . . . . . . . . . .  43

7.2.2  Display a Window  . . . . . . . . . . . . . . . . . . . . . . . . . .  43

7.2.3  Execute a Program . . . . . . . . . . . . . . . . . . . . . . . . . .  44

7.2.4  Call a Function . . . . . . . . . . . . . . . . . . . . . . . . . . .  44

7.3  Creating JAM Control Strings and Fields . . . . . . . . . . . . . . . .  44

7.3.1  Function Key Control Strings (SPF1) . . . . . . . . . . . . . . . . .  45

7.3.2  Menu Control Fields (SPF2)  . . . . . . . . . . . . . . . . . . . . .  45

7.3.3  Displaying Field Names (SPF3) . . . . . . . . . . . . . . . . . . . .  46

7.3.4  Data Dictionary Search (SPF4, SPF5, SPF6) . . . . . . . . . . . . . .  46

7.3.5  JAM Name Field (SPF7) . . . . . . . . . . . . . . . . . . . . . . . .  46

 

 

8  Data Dictionary Editor  . . . . . . . . . . . . . . . . . . . . . . . . .  47

8.1  Scope of Data Dictionary Entries  . . . . . . . . . . . . . . . . . . .  48

8.2  Saving the Data Dictionary  . . . . . . . . . . . . . . . . . . . . . .  48

8.3  Data Dictionary Editor Functions  . . . . . . . . . . . . . . . . . . .  49

8.3.1  Adding Entries (PF2)  . . . . . . . . . . . . . . . . . . . . . . . .  49

8.3.2  Modifying Entries (PF3) . . . . . . . . . . . . . . . . . . . . . . .  49

8.3.3  Modifying Field Characteristics (PF4) . . . . . . . . . . . . . . . .  49

8.3.4  Creating Data Dictionary Records  . . . . . . . . . . . . . . . . . .  49

8.3.5  Deleting and Undeleting Entries (PF5 and PF6) . . . . . . . . . . . .  50

8.3.6  Searching (PF7 and PF8) . . . . . . . . . . . . . . . . . . . . . . .  50

8.3.7  Searching Comments (PF7, PF8) . . . . . . . . . . . . . . . . . . . .  51

8.3.8  Going to a Specified Line in the Data Dictionary (PF9)  . . . . . . .  51

8.3.9  Data Dictionary Default Settings  . . . . . . . . . . . . . . . . . .  51

8.4  Initializing the LDB  . . . . . . . . . . . . . . . . . . . . . . . . .  52

 

 

9  Data Dictionary Operations in the Screen Editor . . . . . . . . . . . . .  53

9.1  Data Dictionary Search in the Screen Editor . . . . . . . . . . . . . .  53

9.1.1  Comparing a Field to a Data Dictionary Entry  . . . . . . . . . . . .  54

9.1.2  Making a Field from a Data Dictionary Entry . . . . . . . . . . . . .  54

9.1.3  Making a Data Dictionary Entry from a Field . . . . . . . . . . . . .  55

 

 

10  Special-Purpose Screens  . . . . . . . . . . . . . . . . . . . . . . . .  55

10.1  Menus  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  55

10.1.1  Menus for Use With menu_proc or choice . . . . . . . . . . . . . . .  55

10.1.2  Menus for Use with JAM . . . . . . . . . . . . . . . . . . . . . . .  56

10.2  Creating Display-only Screens  . . . . . . . . . . . . . . . . . . . .  57

10.3  Creating Data Entry Screens  . . . . . . . . . . . . . . . . . . . . .  59

10.4  Creating JAM Windows . . . . . . . . . . . . . . . . . . . . . . . . .  59

10.5  Creating Windows for Command Line Arguments  . . . . . . . . . . . . .  60

10.6  Creating Help Screens  . . . . . . . . . . . . . . . . . . . . . . . .  60

10.6.1  Help Screens Containing Menus  . . . . . . . . . . . . . . . . . . .  61

10.6.2  Help Screens with Data Entry Fields  . . . . . . . . . . . . . . . .  61

10.6.3  Help Sub-screens Using Protected Fields  . . . . . . . . . . . . . .  63

10.7  Item Selection and Table Lookup Screens  . . . . . . . . . . . . . . .  63


 

 

1 Introduction

 

1.1  Overview of Authoring

 

The Introduction to this manual described screens, links, and programs from

JAM's point of view; it explained how JAM works and what it does with those

things. This chapter is concerned with authoring, or actually building an

application, and the point of view is different: for example, we speak about

links to screens and links to programs as different things, despite the fact

that they both are control links.

 

To create a JAM application, you build screens, link them together, make a data

dictionary, and write programs. Authoring includes all but the last of those

tasks, which is covered in depth in the next chapter. The authoring utility is

three programs in one, corresponding to the three tasks: its heart is a

navigation system that runs your application, enabling you to follow the links

from screen to screen, enter data, and see what works and what doesn't. Within

this environment you can call up a screen editor and a data dictionary editor;

whatever changes you make with them will take effect as soon as you return to

the navigation system.

 

The Navigation System

 

The navigation system is an event-driven program similar to the JAM run-time

environment: it displays your screens, reads the keyboard, and executes the

links found in your application. When you make a menu selection, it finds the

screen linked with that selection and brings it up; fills in fields that appear

in the local data block, or LDB; and goes back to the keyboard for data entry.

When you enter data, it stores it in the LDB. When you press a function key, the

navigation system executes that key's link.

 

Navigating your application is just like running it, with a couple of

exceptions. Most important is that you can alter your screens and data

dictionary on the fly; special function keys are supplied for invoking the

screen and data dictionary editors on the currently displayed screen. You can

also have access to your application code in the navigation system, if you link

it with the authoring utility. Naturally, if you have application code written

in JPL, no linking is necessary.

 

Editing Screens

 

With the screen editor, you can create, change, move, and delete screen fields,

as well as the constant display data that is there to explain them. When you

change the data entry characteristics of fields, you can immediately try them

out. Graphics, screen borders, highlighting, and colors (to the extent supported

by your display) are all at your disposal. You can attach help windows and

prompts to fields, or to entire screens. Functions attached to fields are also

named in the screen editor.

 

Editing Control Links

 

Links are actually parts of the screen, although they are normally hidden from

view; you create them with the screen editor, too. To create a menu, for

instance, you press a function key to create menu selection and control fields

automatically; type in the menu selection text; and finally type the name of the

screen or routine for each selection into its control field. To change a menu

link, you replace the contents of its control field with the new link.

 

Screens are normally linked together with menus, as just described; but data

entry screens frequently have links to other screens as well. For instance, to

link a window for a sub-transaction to its main screen, you would create a

control string tied to a function key (using  a special screen editor function),

and enter the name of the window there. Under navigation, pressing the function

key in that screen would cause the window to appear.

The screen editor also interacts with the data dictionary to create data links.

There are special function keys that copy a field from the data dictionary to

the screen, or vice versa, and look up a field's characteristics in the data

dictionary. Very often these capabilities relieve you of the need to get into

the data dictionary editor at all.

 

Links to Programs

 

Programming, for the most part, lies outside the authoring process; an author

must ensure only that the appropriate links to programs are provided in the

screens. But it is important to understand that application routines can be

linked in at two sorts of places: to data entry fields, as attached functions,

and to control strings, as invoked functions. Attached functions are typically

used for validating data entered into a field, or for altering other fields

conditionally upon the entry. Invoked functions, on the other hand, are usually

attached to function keys (such as TRANSMIT), and process the whole screen.

 

Editing the Data Dictionary

 

The data dictionary editor is most useful when you are in the first stages of

creating an application, or for browsing; in a developed application the screen

editor's data linking facilities are often more convenient. But if you invent

names for your shared data items before creating screens, you can enter them all

through the data dictionary editor, and then simply copy those you need into the

screens as you create them.

 

1.2  Authoring Examples

 

Creating a New Application...

 

How you go about creating a new application depends on many things; one of the

most important is how it is specified. More often than not, one aspect of a new

system is much better defined than the others. It makes sense to start from the

aspect of the application you know the most about, or have the most stringent

requirements on, and let the others evolve through the authoring process. Here

are a few scenarios.

 

...from the Top Down

 

Sometimes the overall organization of an application clarifies itself before the

individual transactions do. You can create a menu structure and a first cut at

some data entry screens; then you have a running prototype, which you can use as

a "straw man" to stimulate concrete thinking and discussion.

 

...from the Bottom Up

 

Sometimes, on the other hand, the specific functions a system is to perform have

been thought out, but the most convenient way to group them together has not. In

this case you can go ahead and create data entry screens for all the

transactions, then experiment with different ways of linking them: different

sets of menus, with corresponding groups of transactions; accessing transactions

directly from one another via function keys; or perhaps a mixture of the two.

 

Modifying an Existing Application

 

Bear in mind that navigating with the authoring utility is like running your

application; so you simply run through it until you find something that doesn't

work, or hasn't been put in yet, and then you get right into the screen editor

and fix it. This ability is particularly useful for prototyping: if, while you

are demonstrating a prototype, someone asks for some changes, you can put them

in and demonstrate them right on the spot.

 

Note on function key names


 

JAM is available on many different computers with a variety of terminals.

Because the package is terminal-independent, this manual refers to function keys

by generic names (TRANSMIT, EXIT, PF2, etc.). The actual keys you use will

depend on your keyboard; see the Introduction and Section 3.4.

 

1.3  On-line Help

 

The JAM authoring utility features on-line help. Every pop-up window and menu

has a help screen, and where appropriate each field or selection within the

window will have its own. Windows with more than one screenful of information

may be scrollable, or they may contain a menu of subtopics in more windows.

 

Pressing the HELP key will get you the most specific help available: the help

window for the field under the cursor, if it has one, or for the whole pop-up.

Pressing the FORM HELP key will always bring up the pop-up's help window.

 

Finally, in the screen editor's draw mode, pressing either HELP or FORM HELP

will bring up a long introduction to the screen editor. Pressing either key with

the cursor in the first column of the data dictionary editor screen will get you

a summary of its functions.

 

1.4  Entering and Exiting the JAM Authoring Utility

 

You invoke the JAM authoring utility by entering

 

     jxform top-level-screen

 

The optional argument top-level-screen is the name of a screen. Depending on

your environment, JAM may automatically append an extension such as .jam to it.

The screen may or may not exist; if it does, it will be used as the top-level

screen by the JAM run-time system.

 

The display will clear. jxform will then check for the presence of the data

dictionary and LDB initialization files, and issue some diagnostic messages; hit

the space bar to dismiss the messages. You will now be presented with the screen

named in the command line, if any, with the following legend at the bottom of

the display:

 

     SPF1: TOP  SPF2: SHELL  SPF3: GOTO  SPF5: FMKR SPF6: DD

 

The navigation functions are now available. To enter the screen editor, press

SPF5; to enter the data dictionary editor, press SPF6.

 

To exit the authoring utility, press EXIT. You will be prompted for confirmation

before it exits to the operating system.

 

 

2 Navigation

 

2.1  Testing Control Links

 

Control links define the flow of a JAM application. The Introduction explains

them, and Section 7 tells how to create them. Here is a brief list for

reference:

 

     Lead Character           Link Action

 

     caret          ^         call a function exclamation point

                    !         run a program ampersand

                    &         display a window other

                    display a form


 

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          º                                                          º

          º Use <EXIT> to leave JYACC FORMAKER or enter form name:   º

          º       __________________________________________________ º

          º                                                          º

          ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                           Figure 1: JAM Entry Screen

 

 

When navigating in the authoring utility, all link types except the first are

active. (In order for function calls to be effective, your application code must

be compiled and linked with the authoring system.) Thus, when you make a menu

selection or press a function key, JAM will bring up the screen or run the

program specified in the associated control link.

2.2  Special Navigation Control Keys

 

Three function keys have special meanings within the navigation mode of the

authoring utility, as well as while your application is running.

 

   SPF1 (Top Level)         Returns you to the screen named on the command

                            line when jxform was invoked. This has the side

                            effect of removing all screens subsequently

                            entered from the control path.

   SPF2 (Shell Escape)      Prompts you for an operating system command, then

                            executes it. Before execution the display is

                            cleared and set to the normal operating system

                            mode; after execution it is reset to the JAM

                            mode, you are prompted to hit the space bar, and

                            the screen is redrawn.

   SPF3 (Go To Screen)      Prompts you for the name of a screen, then brings

                            it up. This is a useful way to short-circuit menu

                            trees, if you know the name of the screen you

                            want.

 

3 Entering and Exiting the Screen Editor

 

3.1  Entering the Screen Editor

 

You enter the screen editor from the navigation screen by pressing SPF5. If you

invoked jxform with the name of a screen to edit, it will respond:

 

     JYACC FORMAKER Rel 4.0 Copyright (C) JYACC, Inc. 1988

     Editing the form "formname".

     Hit the <EXIT> key to abort editing this file,

     or any other key to continue.

 

If you hit a key other than the EXIT key, JAM brings up the screen for editing,

in test mode. If no screen was displayed for navigation, or you hit the EXIT key

at the first prompt, the window shown in Figure 1 will appear. Enter the name of

the screen you want to edit and hit TRANSMIT.

 

 

3.2  Exiting the Screen Editor

 

You invoke the screen editor's exit functions by hitting the EXIT key when no

pop-up windows are displayed. The exit options menu (Figure 2) will appear, with

save shown in reverse video. To make a selection, either:

 

  1.  Use the tab, backtab, space bar, backspace, or arrow keys,  to position

      the reverse video area to the desired option, then hit TRANSMIT, or

  2.  Hit the initial letter of the desired option (e.g. c for continue).


 

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          º                                                          º

          º save form _____________________________________________  º

          º rename form and save it under new name ________________  º

          º continue processing this form                            º

          º process another form                                     º

          º exit from JYACC FORMAKER                                 º

          º                                                          º

          ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                          Figure 2: Exit Options Menu

 

 

Note that choosing exit or hitting the EXIT key will exit the screen editor

without saving the screen. To rename the screen:

 

  1.  Choose rename. The cursor will be positioned to a field on the right of

      the option line, where the name is to be entered.

  2.  Enter the new name.

  3.  Hit TRANSMIT to save the screen under its new name. To abort or choose

      another option, hit the EXIT key.

 

To process another screen, choose process. The screen name/exit window will

appear.

 

 

3.3  Screen Editor Processing Levels and Modes

 

The JAM screen editor operates on its top level at all times except

 

   .

      while one or more pop-up windows are displayed;

   .

      while you are moving or copying a field or display area;

   .

      during exit functions.

 

When the screen editor is on its top level, all its function keys  are

available. At other times, none are available (except PF7 and PF8, which are

used for terminating the move and copy functions, respectively). On the top

level, the TRANSMIT key compiles the screen, and the EXIT key invokes exit

functions. When the pop-up windows are active, the TRANSMIT key is used to

effect changes, and the EXIT key is used to abort the changes, or to terminate

processing on that level.

 

On the top level, the screen editor has two modes of operation, draw mode and

test mode.  You create and modify screens primarily in draw mode; in test mode,

you can quickly check whether they behave as you intend. The display's status

line always indicates which mode you are in, so you can check at a glance.

 

   .

      In draw mode, you can enter data anywhere on the screen, using arrows

      and the RETURN key to position the cursor. The display shows an exact

      image of the screen as it is developed. Constant data (such as borders,

      field labels, and initial field contents) have their true colors and

      display attributes, as supported by the display hardware. Fields you

      have defines for data entry appear in draw mode as underlined areas.

   .

      Test mode enables you to try out the screen, to see whether it works as

      planned and is comfortable to use. In test mode, data may be entered

      only in previously defined fields, and all data restrictions and field

      editing rules apply.


 

Certain function keys are used directly for toggling the mode, and for deleting,

moving, and copying areas of the screen. Other function keys bring up menus and

windows for entering detailed information about screen size, display attributes,

data restrictions, and editing rules. The next section summarizes those keys.

 

3.4  Data Entry

 

In the JAM run-time system, data entry is permitted only in fields. When you

type a normal data character, it is copied into the field under the cursor,

subject to certain restrictions and rules. There are also specially defined keys

that move the cursor, clear areas, scroll, invoke help, etc. In this section we

explain rules that apply generally to all fields. Data entry restrictions that

can be applied to specific fields are explained later on, in Section 6.

 

Menus

 

Data entry rules for menu screens are completely different and much simpler than

for data-entry screens, to which the rest of this section applies. In a menu

there is a reverse-video cursor, often referred to as a "bounce bar," that

occupies all of the current menu item. The TAB, right and down arrows, space,

and RETURN keys all move the bounce bar to the next eligible menu item; the

BACKTAB, left and up arrows, and BACKSPACE key all move it to the previous item.

Pressing the TRANSMIT key causes the item under the bounce bar to be selected

and returned to the function processing the menu. Typing the first character (or

characters) of a menu item may also cause it to be selected. All these behaviors

are subject to modification by library functions.

 

Insert and Overstrike Modes

 

At any given time, either insert or overstrike mode is active. In overstrike

mode, characters you type simply replace any previously existing data in a

field. In insert mode, the old field contents are shifted, left or right

according to the field's justification, to make room for the new character. The

INSERT key toggles this mode.

 

Character Edits

 

Fields can be marked to permit the entry of only certain characters; for

instance, a field that is to contain a number will accept only digits, and beep

if you attempt to enter anything else. See Section 6.5 for full details.

 

Special Data Editing Keys

 

The following table describes the behavior, in test mode and applications, of

the data editing keys defined by JAM. Where their behavior in draw mode is

different, the differences are noted. Where there are run-time options that

modify the behavior, they are also noted.

 

   Short Long        Description name

         name

   ABORT ABORT       Causes keyboard input functions to return to their

                     callers as quickly as possible, and sets a global flag.

   BACK  BACKTAB     Move the cursor to the unprotected field with the next

                     lower number. Validation is inhibited by default.  BKSP

         BACKSPACE   Delete the character to the left of the cursor, and

                     shift all characters to the right (left) of the cursor

                     left (right) 1 position, according as the field is left

                     (right) justified.

   CLR   CLEAR ALL   Clear all unprotected fields in the current window, both

                     onscreen and off. System date and time fields are

                     updated.

   DARR  DOWN        Move to the entry point of the next field below the

                     current line, unless inhibited by sm_ok_options. If in


 

                     the last line of a scrolling array, scroll up this and

                     any parallel arrays.

                     In draw mode, move the cursor down one line.

   DELE  DELETE CHAR Delete the character under the cursor and shift the

                     field contents on its right (or left) one position to

                     the left (or right), according as the field is left (or

                     right) justified.

                     In draw mode, everything is treated as left-justified.

   DELL  DELETE LINE Move all array occurrences below the current one in this

                     and any parallel arrays up one line, overwriting the one

                     under the cursor.

                     In draw mode, delete the current line and scroll up

                     those below.

   EMOH  LAST FIELD  (HOME backwards.) Move the cursor to the beginning of

                     the last unprotected field.

   EXIT  EXIT        Cease the current operation and usually close the

                     current window without making the changes that have been

                     specified since the window opened.

   FERA  ERASE       In a left-justified field, clears from the cursor to the

                     end of the field; in a right-justified field, always

                     erases the whole field. In a system date or time field,

                     updates the value.

   FHLP  FORM HELP   Display the help window for the current screen,

                     regardless of the field in which the cursor is placed.

   HELP  HELP        Display the help screen for the field in which the

                     cursor stands, or for the screen if the field has none.

   HOME  HOME        Move the cursor to the entry point of the first

                     unprotected field. If no field is unprotected, move to

                     the top left-hand corner of the screen.

   INS   INSERT CHAR Toggle the insert/overstrike mode of data entry.

   INSL  INSERT LINE In an array and any parallel arrays, move the current

                     item and all below it down by one, and clear the current

                     item. Fails if the last item in the array or one

                     parallel is already filled.

                     In draw mode, move the current line and all below it

                     down by one, and blank the current line.

   LARR  LEFT        Move the cursor one position to the left within a field;

                     from the first position, move into the previous field,

                     unless inhibited by ok_options.

                     In draw mode, move the cursor 1 character to the left.

   LP    LOCAL PRINT Send what is in the screen buffer to a file for

                     printing.

   NL    RETURN      Move the cursor to the first unprotected field below the

                     current line, wrapping to the top if there are none

                     below. If in the last line of a scrolling array, scroll

                     up this and any parallel arrays.

                     In draw mode, move the cursor to the beginning of the

                     next line, wrapping at the bottom.

   RARR  RIGHT       Move the cursor one position to the right. If at the

                     right end of a shifting field, shift in offscreen data.

                     At the very end of the field, move to the beginning of

                     the next unprotected field. May be inhibited, equated to

                     TAB, or otherwise altered by ok_options.

                     In draw mode, move the cursor right by one position.

   REFR  RESCREEN    Refresh the screen if it gets scrambled by line noise or

                     output from other programs.

   SPGD  PAGE DOWN   In a scrolling array, scroll it and any parallel arrays

                     down by several lines.

   SPGU  PAGE UP     In a scrolling array, scroll it and any parallel arrays

                     up by several lines.

   TAB   TAB         Move the cursor to the beginning of the next unprotected

                     field. If in the last such field, move to the first such

                     field. Field entry and exit routines are performed as


 

                     appropriate; if field validation fails, the cursor

                     remains in the current field.

   UARR  UP          Move the cursor to the entry point of the previous field

                     above the current line, unless inhibited by ok_options.

                     If in the first line of a scrolling array, then scroll

                     down this and parallel arrays, if any, if any previous

                     items exist.

                     In draw mode, move the cursor up one line.

   XMIT  TRANSMIT    Make effective any choices made in the current window,

                     frequently closing the window as a side effect. Causes

                     validation of the entire screen.

                     In draw mode, convert all underscored strings to fields.

   ZOOM  ZOOM        Expand the scrolling and/or shifting field under the

                     cursor into a pop-up window, where more of the field

                     will be visible. You may enter data into this window

                     just as into the field itself.

 

 

Special Function Keys

 

The table below describes the actions of program function keys in the navigation

system, screen editor, and data dictionary editor, which are respectively

denoted by N, S, and D in the second column.

 

   Key   Context     Description

   PF2   S           Toggles the utility between draw mode and test mode.

         D           Adds an item at the cursor position.

   PF3   S           Brings up the form characteristics window.

         D           Modifies the item under the cursor.

   PF4   S           Brings up the field characteristics window, if the

                     cursor is positioned within a field, or the display

                     attributes window if the cursor is positioned within a

                     display area.

         D           Same as in the screen editor, unless the entry has scope

                     r, in which case the record editing window appears.

   PF5   S           Brings up the field summary window.

         D           Deletes the item under the cursor.

   PF6   S           Deletes the display area, field, or array of fields

                     within which the cursor is positioned.

         D           Undeletes the last item deleted.

   PF7   S           Moves the display area, field, or array under the

                     cursor.

         D           Searches for an item by name or comment field, with

                     wildcard matching.

   PF8   S           Copies the display area, field, or array under the

                     cursor.

         D           Finds the next item that matches the previously entered

                     search string.

   PF9   S           Repeats the last move, copy, delete, graphics, or change

                     field characteristics sequence. See below for details.

         D           Moves the cursor to a particular item in the dictionary,

                     by number.

   PF10  S           Brings up a menu with options corresponding to the

                     shifted function keys.

         D           Brings up the data dictionary field defaults window.

   SPF1  S           Brings up the JAM control strings window.

         N           Brings up the application's top-level screen.

   SPF2  S           Brings up the JAM Menu window.

         N           Prompts for an operating system command and executes it.

   SPF3  S           Causes field names to be displayed temporarily, in place

                     of their contents.

         N           Prompts for the name of a JAM screen, and displays it as

                     a base form.

   SPF4  S           Creates a data dictionary entry from a named field.

   SPF5  S           Brings up the graphics character selection window.

         N           Invokes the screen editor on the currently displayed

                     screen.

   SPF6  S           Starts a data dictionary search.

         N           Invokes the data dictionary editor.

   SPF7  S           Creates a jam_name field at the current cursor position.

 

The PF9 key in the screen editor repeats, internally, the last sequence of

keystrokes:

 

  1.  starting with PF4 and ending with the closing of the field

      characteristics (or display attributes) window, or

  2.  consisting of PF6 (only), or

  3.  beginning and ending with PF7 (move sequence), or

  4.  beginning and ending with PF8 (copy sequence), or

  5.  starting with SPF5, the graphics key, and ending with TRANSMIT.

 

The screen display is changed only to reflect the end result of the sequence.

You must be careful to position the cursor before hitting PF9 so that the

repeated sequence makes sense. In particular, a sequence that changes field

characteristics should be repeated only when the cursor is within a field; a

sequence that changes the attributes of a display area should be repeated only

in another display area.

 

 

4 The Screen as a Whole

 

Screens created by JAM are, by default, as big as your display. Smaller screens

are convenient for use as windows, which temporarily overlay part of a larger

screen. Screens can be outlined by a reverse-video or graphics border. On color

displays, you can select a border color; on displays that support background

color, you can select a background color as well.

 

For quicker and more consistent creation of screens, you can define several

draw-field symbols, and an initial display attribute for display data. These

defaults, as well as display text and any fields common among screens in your

application, can be stored in a template and used as a basis for the creation of

many screens.

 

Finally, you may define a help window to provide basic information to a user of

your screen, and screen-entry and screen-exit functions to perform

initialization and wrap-up on the screen. jxform provides access to all these

screen characteristics through the screen characteristics window (Figure 3),

which you can call up using PF3.

 

4.1  Screen Size

 

To change the screen size:

 

  1.  Hit the PF3 key to bring up the screen characteristics window (Figure

      3). The window will show the current size.

  2.  Enter the new number of lines (or TAB, if no change).

  3.  Enter the new number of columns (if changed).

  4.  Hit TRANSMIT to effect the change (or EXIT to abort).

 

jxform will not allow a screen to be made larger than the display, nor smaller

than its contents. To reduce the size of a screen, it may therefore be necessary

to delete or rearrange some of it first.

 

4.2  Borders

 

To add or change a border:


 

                      ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                      º       number of lines    ___     º

                      º       number of columns  ___     º

                      º                                  º

                      º         border? (y/n)    _       º

                      º reverse video _   style number _ º

                      º highlighted__ _   modify color _ º

                      º low intensity _                  º

                      º                                  º

                      º  modify background color       _ º

                      º  modify "draw field" symbols   _ º

                      º  modify display attribute      _ º

                      º                                  º

                      º screen-level help:    __________ º

                      º screen entry function: __________º

                      º screen exit function:  __________º

                      º                                  º

                      º  enter 'y' for template window _ º

                      º                                  º

                      ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                        Figure 3: Screen Characteristics

 

 

  1.  Hit PF3 to bring up the screen characteristics window (Figure 3). It

      will show the current border characteristics; if there is no border,

      several of the fields shown in the figure will not be visible.

  2.  After border? enter y if a border is desired, or n for no border.

  3.  If a border is chosen, the window will display some additional yes/no

      prompts:

 

        a.  reverse video (defaults to y).

        b.  highlighted (defaults to y). On displays that support low

            intensity but not highlighting, the prompt will be low

            intensity instead.

        c.  style number (defaults to 0). Enter a digit from 0 through 9.

            The chosen border will immediately appear around the screen

            characteristics window, and the cursor will remain in this

            field so you can try more selections. (The actual styles

            available depend on your video file.)

        d.  modify color. See the next section.

 

  4.  Hit TRANSMIT to effect the change (or EXIT to abort).

 

4.2.1  Border Colors

 

On color displays, the screen characteristics window has an option for border

color selection (Figure 3). To change the color of a border:

 

  1.  Hit PF3 to bring up the screen characteristics window.

  2.  Enter y after border.

  3.  Tab to modify color and enter y. The color selection menu (Figure 4)

      will appear, with the current color shown in reverse video. (The

      default color is white.) To change the color, either:

 

        a.  Using TAB, BACKTAB, space, BACKSPACE, or the arrow keys,

            position the reverse video area to the desired color, and hit

            TRANSMIT, or

        b.  Hit the initial letter of the desired color (r for red, etc.).

            Choosing exit or hitting the EXIT key will close the window

            without changing the border color.


 

                              ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                              º                  º

                              º  exit            º

                              º                  º

                              º  no color        º

                              º  blue            º

                              º  green           º

                              º  cyan            º

                              º  red             º

                              º  magenta         º

                              º  yellow          º

                              º  white           º

                              º                  º

                              ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                         Figure 4: Color Selection Menu

 

 

At this point, the screen characteristics window will still be displayed, and

you can make any other desired changes. When finished, hit TRANSMIT to save the

new screen characteristics, or EXIT to abort. The screen's border, if any, will

now have the color that was selected on the color menu.

 

4.3  Background Color

 

If background color is available, the screen characteristics window will display

an option for background color selection (Figure 3). To change the background

color:

 

  1.  Hit PF3 to bring up the screen characteristics window.

  2.  After modify background color enter y. The color selection menu (Figure

      4) will appear, with the current color shown in reverse video. The

      default is no color (black). To change the color, either:

 

        a.  Using TAB, BACKTAB, space, BACKSPACE, or the arrow keys,

            position the reverse video area to the desired color, and hit

            TRANSMIT, or

        b.  Hit the initial letter of the desired color (r for red, etc.).

            Either choosing exit or hitting the EXIT key will close the

            window without changing the background color.

 

At this point, the screen characteristics window will still be displayed, and

you can make further changes if you like. When you are done, hit TRANSMIT to

save the new screen characteristics, or EXIT to abort. The screen's background

will now be the color that was selected on the color menu.

 

4.4  Draw-field Symbols and Field Defaults

 

The underscore character is used by default for drawing fields. The resulting

fields, when first compiled, are underlined and highlighted (if highlighting is

available), and have no character or field edits. You can change those field

characteristics, and define more draw-field characters for creating fields with

different initial characteristics. To specify draw field symbols or initial

field characteristics:

 

  1.  Hit PF3 to bring up the screen characteristics window (Figure 3).

  2.  Enter y after modify "draw field" symbols.  The draw-field symbol

      window (Figure 5) will be displayed. Initially the window will show

      only one draw-field symbol, the underscore; you can define up to 9

      symbols.

  3.  Change or add draw-field symbols by entering them in the window.


 

                  ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                  º                                          º

                  º  "draw field" symbols:                   º

                  º                                          º

                  º    [_] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]   º

                  º                                          º

                  º  Position to symbol and press "field"    º

                  º  key to change default characteristics.  º

                  º                                          º

                  ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                       Figure 5: Draw-field Symbol Window

 

 

                              ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                              º                  º

                              º  exit            º

                              º                  º

                              º  display         º

                              º  char edits      º

                              º  field edits     º

                              º  attachments     º

                              º  misc. edits     º

                              º  size            º

                              º  type            º

                              º                  º

                              ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                  Figure 6: Default Field Characteristics Menu

 

 

To change the initial field characteristics, position the cursor to the

corresponding draw-field symbol, and hit the PF4 key to bring up the default

field characteristics menu (Figure 6). This menu is just like the regular field

characteristics menu, Figure 9; refer to Section 6 for its use, as well as

explanations of the many different characteristics you can give your fields.

 

Note that different symbols can be used to create fields with different initial

characteristics. The initial characteristics as specified above will apply,

however, only to fields that are created afterwards; previously created fields

will not change. If you want to use the same draw-field symbols for several

different screens, you may find it convenient to define the symbols, as above,

for one screen, and then use that screen as a template for others; see Section

4.8.

 

4.5  Default Display Attributes

 

It is also possible to change the attributes with which display data is first

written to the screen, thus:

 

  1.  Hit PF3 to bring up the screen characteristics window (Figure 3).

  2.  Enter y after modify display attribute. The display attributes window

      (Figure 8) will appear, with the current attributes marked with a y.

  3.  To turn on an attribute enter y; to turn it off, enter n or space. More

      than one attribute may be selected.

  4.  If you have a color display, the initial color can be changed by

      entering y after modify color, and proceeding as in Section 5.2.1.

  5.  Hit TRANSMIT to effect the change, or EXIT to abort. Note that a color

      selection, if any, will take effect even if the other attribute changes

      are aborted.


 

Display data created after this point will have the display attributes specified

above; display data already on the screen will retain their old attributes.

 

4.6  Help Windows on a Screen Basis

 

Note: the remainder of Section 4 uses some features of JAM that have not yet

been presented. If you are reading this manual for the first time, you may want

to skip to the beginning of Section 5.

 

A help window may be specified on a screen basis. The screen so designated will

be displayed as a window whenever the FORM HELP key is pressed. It will also be

displayed when the HELP key is struck and the cursor is not in a field that has

its own help or item selection window.

 

To specify a help window for a screen:

 

  1.  Hit PF3 to bring up the screen characteristics window (Figure 3). If a

      help window has already been specified for this screen, its name will

      be displayed.

  2.  After screen-level help enter the name of the screen that is to serve

      as a help window for the current screen. You may optionally follow the

      window name with the line and column at which it is to appear, as

      helpwin(5,25).

  3.  Hit TRANSMIT to effect the change, or EXIT to abort.

 

The creation of help windows is described fully in Section 10.6.

 

4.7  Screen-entry and Exit Functions

 

These functions are analogous to the field-entry and exit functions described

later. They are called by library functions such as r_window, d_form, or

close_window at the very beginning and end of a screen's active life. They may

be used to initialize the screen, to allocate or release resources, or to do

whatever the application needs at that point. Refer to the Programmer's Guide

for details. To specify such a function, follow the instructions below. For

simplicity, they refer only to screen-entry functions, but the procedure for

screen-exit functions is exactly analogous.

 

  1.  Press PF3 to bring up the screen characteristics window (Figure 3).

  2.  Tab to the field labeled screen entry function and type in the function

      name.

  3.  Hit TRANSMIT to accept the screen-entry function, or EXIT to discard

      the change.

 

Functions written in a standard programming language must be registered with the

JAM library through a call to install; see the Programmer's Guide. You can also

use a procedure written in JPL, the JYACC Procedural Language, and stored in a

file by entering jpl filename in the screen-entry or exit function field.

 

4.8  Using Another Screen as a Template

 

When designing a screen, a copy of an existing screen can be used as a template.

Screen templates can be particularly useful for creating several screens with

similar characteristics, including initial display attributes (Section 4.5) and

draw-field symbols (Section 4.4). To make use of this feature:

 

  1.  Enter the screen editor with the name of the new screen (Section 3).

  2.  After the screen is blanked, hit PF3 to bring up the screen

      characteristics window (Figure 3).

  3.  Tab to the last field and enter y. The window shown in figure 7 will

      pop up.

  4.  Enter the name of the existing screen and hit TRANSMIT, or EXIT to

      abort. The screen is now initialized to a copy of the existing screen.


 

                         ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                         º                            º

                         º  Enter template file name: º

                         º    ____________________    º

                         º                            º

                         ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

 

                           Figure 7: Template Window

 

 

  5.  You will be prompted to hit TRANSMIT to accept the template, or EXIT to

      reject it.

 

Loading a template destroys whatever fields or data you had previously created

for the new screen.

 

5 Display Data

 

Display data include form headings, field headings, and all constant data that

are displayed as part of the screen. Borders and messages to be displayed on the

status line are not considered display data. To enter display data:

 

  1.  Make sure you are in draw mode. Hit the PF2 key if necessary.

  2.  Use the RETURN and arrow keys to position the cursor.

  3.  Enter the display data as you want them to appear on the screen. All

      displayable characters can be used, except those reserved for drawing

      fields. If you have not defined any draw-field symbols yourself

      (Section 4.4), the only reserved character is the underscore.

 

The remainder of this section will sometimes treat an area of display data as a

unit. Such a display area consists of display data that are on one line; not

interrupted by the start or end of a field; and not separated by more than one

blank.

 

Entry of display data follows the rules defined in Section 3.4. When a key pays

attention to the extent of a field, a display area is treated like a field.

 

5.1  The Graphics Selection Window

 

If you need to enter special graphics characters, hit the SPF5 key to bring up

the graphics selection window. JAM will display all the graphics characters

defined for your terminal in a window. Use arrow keys to position the cursor

over the character you want, hit TRANSMIT, and it will be placed on your screen

at the current cursor position. To insert a character repeatedly, use the PF9

(repeat) key instead of bringing up the window again.

 

5.2  Display Attributes

 

You can change the appearance of a display area by changing its display

attributes, thus:

 

  1.  Position the cursor anywhere within the display area.

  2.  Hit the PF4 key to bring up the display attributes window (Figure 8).

      It will show which attributes are currently in effect. The list of

      available attributes will depend on the video file associated with the

      terminal, but should always include non-display and underlined. (On

      displays that cannot underline, JAM will simulate underlining by

      placing an underscore character wherever the actual character is a

      blank.)

  3.  To set an attribute, enter y; to reset one, enter n or space.

      Attributes may be combined.

  4.  Hit TRANSMIT to effect the change, or EXIT to abort.

                              ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                              º                  º

                              º  non-display     º

                              º  reverse video   º

                              º  blinking        º

                              º  underlined      º

                              º  highlighted     º

                              º  low intensity   º

                              º  modify color    º

                              º                  º

                              º  enter y or n    º

                              º                  º

                              ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                          Figure 8: Display Attributes

 

 

To change the display attributes of a field, see Section 6.4.

 

The above procedure will change the attributes of a display area  after it has

been created. To change the default attributes of display data, see Section 4.5.

 

5.2.1  Color

 

On screens that support color, the display attributes window has an additional

option for color selection (Figure 8). To change the color of a display area:

 

  1.  Position the cursor anywhere within the display area.

  2.  Hit the PF4 key to bring up the display attributes window.

  3.  Enter y after modify color.  The color selection menu (Figure 4) will

      be brought up on the screen, with the current color shown in reverse

      video.

  4.  To change the color, either:

 

        a.  Using the TAB, BACKTAB, space bar, BACKSPACE, or arrow keys,

            position the reverse video area to the desired color, and hit

            TRANSMIT, or

        b.  Hit the initial letter of the desired color (r for red, etc.).

            Either choosing exit or hitting the EXIT key will close the

            window without changing the color.

 

At this point, the display attributes window will still be displayed; you may

continue to change attributes as desired. When finished, hit TRANSMIT to set the

display attributes (or EXIT to abort). The color will remain as selected on the

color menu.

 

5.3  Deleting, Moving, and Copying Display Data

 

Individual display characters can be deleted, in draw mode, with the DELETE CHAR

key (Section 3.4). Similarly, an entire display area or the end of a display

area can be deleted by using the ERASE key in draw mode. An entire display area

can also be erased by positioning the cursor anywhere within it and hitting the

PF6 key.

 

You can reposition or copy a display area anywhere within a screen. If the new

location overlays a field, the display area becomes initial data for that field.

It is possible to overlay (and lose) other display data. The procedures are

identical, except that you use PF7 to move and PF8 to copy:

 

  1.  Position the cursor anywhere within the chosen display area.

  2.  Hit the PF7 (PF8) key. The extent of the data to be moved will be shown

      by brackets. If possible, all fields will appear underlined, and

      non-display fields will be made visible.

  3.  Position the brackets to the display data's new location on the screen,

      using the arrow, TAB, BACKTAB, PAGE UP and PAGE DOWN keys. (The arrow

      keys move the data one line or column at a time. The TAB and BACKTAB

      keys move the data ten columns at a time, wrapping past the sides of

      the screen. The PAGE UP and PAGE DOWN keys move the data five lines at

      a time, wrapping past the top and bottom of the screen.)

  4.  Hit the PF7 (PF8) key again to deposit the display area in its new

      location, or hit TRANSMIT. Hit the EXIT key to abort the procedure.

 

6 Fields

 

Fields are areas you define for data entry when the screen is used. Each field

must be contained within a single line of the screen. Using pop-up menus, you

can set display attributes separately for each field, restrict what may be

entered into fields, and specify many other field characteristics.

 

6.1  Creating Fields and Compiling the Screen

 

To create a field:

 

  1.  Make sure you are in draw mode. Hit the PF2 key if necessary.

  2.  Use the RETURN and arrow keys to position the cursor.

  3.  Type underscores (or any key defined as a draw-field symbol, Section

      4.4) to define the extent of the field.

 

At this point, the field is only display data, and all rules for modifying,

deleting, moving, and copying display data apply. To change areas defined by the

underscore (or other symbol) into actual fields, hit the TRANSMIT key to compile

the screen. When a screen is compiled, any areas containing underscores or other

draw-field symbols and not within existing fields or borders are converted into

fields. Fields are then renumbered, from top to bottom and from left to right

within each line. Compilation is fast, and may not be noticeable. A screen is

automatically compiled:

 

  1.  When the PF2 key is used to toggle from draw mode to test mode.

  2.  Whenever the TRANSMIT key is struck while the screen editor is at its

      top level (Section 3.3).

  3.  Before jxform's exit functions are performed (when the EXIT key is

      struck at the top level).

  4.  After a field is deleted, moved, or copied.

  5.  After a field is made shiftable or scrollable, or reset to

      non-shiftable or non-scrollable.

  6.  After a field is made an array, the number of elements in a array is

      changed, or an array is converted back to a single field.

  7.  After a field attachment or other special edit is altered.

  8.  When a help window for the screen as a whole is added, deleted, or

      changed.

  9.  When a field data type is changed to or from its default value.

 

Only the first three actions in the list will cause new fields to be created.

 

Initial data may be entered into a field in test mode, in which case all field

restrictions apply, or in draw mode, in which case anything may be entered.

Initial data may also be moved or copied onto a field from a display area; see

Section 5.3. When a screen is saved, data contained in a field are saved with

the screen, and will be displayed as the field's initial value when the screen

is displayed at run-time. There is one exception: contents of date and time

fields that default to system values are not saved (see Sections 6.8.2 and

6.8.2).

 

To modify field characteristics, including the size of a compiled field, press

the PF4 key with the cursor located anywhere within the field. (If the field is

protected against tabbing, you will not be able to move the cursor there in test

mode; use the PF2 key to get into draw mode, in which all fields are

accessible.) The field characteristics menu, shown in Figure 9, will pop up near

your field. Each option on the menu is described in great detail in subsequent

sections.

 

                              ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                              º                  º

                              º  exit            º

                              º                  º

                              º  display         º

                              º  char edits      º

                              º  field edits     º

                              º  attachments     º

                              º  misc. edits     º

                              º  size            º

                              º  type            º

                              º                  º

                              º field ___ of ___ º

                              º                  º

                              ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                      Figure 9: Field Characteristics Menu

 

6.2  Deleting, Moving, and Copying Fields

 

The PF6, PF7, and PF8 keys will delete, move, and copy fields as well as display

data (see Section 5.3). A field can be moved or copied anywhere within a screen,

as long as the new location doesn't overlap a side border or another field. Note

that it is possible to overlay, and thus lose, display data.

 

When a field is deleted, moved, or copied, the field's current contents go with

it. When a field is moved, it retains its display attributes and restrictions on

data. When a field is copied, its display attributes and restrictions on data

are copied also. The sole exception to this rule is that field names (Section

6.7.1) are not copied. An array of fields (Section 6.3.2) is always deleted,

moved, or copied as a unit.

 

Since the data modification keys (Section 3.4) are applied to data entered

within a field, they cannot be used to change the extent of the field itself.

Changing the length of a field is described in Section 6.3.

 

6.3  Field Size

 

The simplest sort of field you can define with JAM is just part of a single line

on the screen. Every field takes up at least one space on the screen; but fields

can be made much larger, larger even than the physical display. You can extend a

field horizontally by making it shifting; then only a portion of the field's

contents will be visible on the display. You can extend a field either

vertically or horizontally by making it an array, and you can expand an array

offscreen by making it scrolling. A field's size, then, has four parameters:

 

  1.  its visible, onscreen length;

  2.  its total length, which is greater if it's shifting;

  3.  its number of onscreen array elements;

  4.  its total number of data items, which is larger if the array is

      scrollable.

 

Here are definitions of a few more terms that occur frequently in the following

pages.

 

Each of the fields that comprise an array is referred to as an element of the

array. Each element occupies a fixed position on the screen.


 

   ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

   º                         Onscreen Information                          º

   º Length: ___                                                           º

   º Number of elements: ___ Distance between elements: ___ Horizontal? _  º

   º                                                                       º

   º                         Offscreen Information                         º

   º                                                                       º

   º Maximum shifting length:   ___  Increment: ___                        º

   º Number of scrolling items: ____ Page size: ___ Circular? _ Isolate? _ º

   º                                                                       º

   ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                          Figure 10: Field Size Window

 

 

If a field, or an array of fields, is scrollable, each individual entry is

referred to as an item of data. Suppose an array of 3 elements is made

scrollable, with a maximum of 10 items. When you begin entering data, item 1 is

written to element 1, item 2 is written to element 2, and item 3 is written to

element 3. After the third item is written, scrolling moves the first item to an

offscreen buffer, moves item 2 into element 1, and moves item 3 into element 2;

you then proceed to enter item 4 into element 3.

 

Although the appearance on the screen is quite different, from a  program's

point of view it doesn't matter whether a data item is entered into a

non-scrollable array of 5 elements, or a scrollable array of 2 elements that

allows a maximum of 5 items. To make those differences transparent to programs,

the concept of an occurrence was introduced. In a scrollable field or array,

each occurrence is an item, and an occurrence can be either on the screen or

offscreen. In a non-scrollable array, each occurrence is an element, and it is

always onscreen. A non-scrollable field that is not part of an array consists of

a single occurrence.

 

To modify a field's size:

 

  1.  Position the cursor anywhere within the field.

  2.  Hit the PF4 key to bring up the field characteristics menu (Figure 9).

  3.  Choose size to bring up the field size window (Figure 10. It contains

      the field's current size parameters.

 

 

Here is how to use the field size window. Following sections contain more

detailed explanations of arrays, shifting, and scrolling.

 

Length                        Enter the field's visible, onscreen length. If

                              lengthening the field causes it to overlap another

                              field, you will get an error message.

Number of elements            To make a field an array, enter a number greater

                              than 1; the array will have this many onscreen

                              elements. To reduce an array to a single field,

                              enter 0 or 1. See Section 6.3.2.

Distance between elements     Enter the number of spaces between successive

                              array elements, a number of lines (for vertical

                              arrays) or columns (for horizontal arrays). The

                              default value of distance is 1. See Section 6.3.2.

Horizontal?                   For a vertical array, enter n (or leave blank);

                              the new elements will appear below the field you

                              are modifying. For a horizontal array, enter y,

                              and the new elements will appear to its right. See

                              Section 6.3.2.

Maximum shifting length       Enter the maximum possible length of data to be

                              put into the field. Must be greater than the

                              onscreen length. See Section 6.3.1.

Increment                     Enter the number of characters by which the

                              field's contents should be shifted when you arrow

                              "beyond" its edge. See Section 6.3.1.

Number of scrolling items     Enter the greatest number of data items the field

                              or array can possibly contain; must be greater

                              than the number of onscreen elements. See Section

                              6.3.3.

Page size                     Enter the number of items by which the PAGE UP and

                              PAGE DOWN keys should scroll the field, or leave

                              blank for default. This entry must be less than or

                              equal to the number of onscreen elements; the

                              default is one less, or one for a single scrolling

                              field. See Section 6.3.3.

Circular?                     Enter y if the scroll should wrap from bottom to

                              top on down arrow, and from top to bottom on up

                              arrow. If you enter n, those arrow keys will leave

                              the field when the end of the scroll is reached.

                              See Section 6.3.3.

Isolate?                      Enter y if the field should not scroll when a

                              parallel field scrolls, or n to include it in

                              parallel scrolling. See Section 6.3.3.1.

 

6.3.1  Shiftable Fields

 

A shiftable field is one that can hold data wider than the field's onscreen

length. When a character is keyed into the last position of the field, the

visible contents of the field are shifted left by the field's shifting

increment, a user-defined constant, and the cursor is positioned immediately to

the right of the last character entered. Data can be entered up to the length

specified as maximum shifting length. When the maximum size is reached, the

cursor tabs to the next field (unless tabbing has been inhibited by the

no-autotab option or the return entry option).

 

When the cursor is at the first position of the field, and the beginning of the

data is not visible, the left arrow key can be used to shift the field's

contents right by one shifting increment. Similarly, when the cursor is at the

last position of the field, the right arrow can be used to shift the field's

contents to the left. Tabbing out of the field leaves its visible contents

unchanged; tabbing or backtabbing to the beginning of the field resets its

contents to the beginning of the data. If the cursor is in a protected shifting

field, only the data (not the cursor) will move when you press the arrow keys.

 

If the screen positions immediately adjacent to a shifting field contain neither

display data nor other fields, shifting indicators will appear on the screen

whenever there are additional data offscreen to either the left or the right of

the field's visible contents.

 

Fields comprising a shiftable array all shift together. Tabbing into one field

of such an array, therefore, will reset the contents of all the fields (since

the field that has been tabbed into must be reset).

 

6.3.2  Arrays

 

An array is a set of fields that can be treated as a unit. The fields that make

up an array have the same length, common field characteristics, and starting

locations separated by a constant vertical or horizontal distance. If you want a

horizontal array of 15-character fields with five spaces between them, the

distance must be 5; however, for a vertical array with one blank line between

elements, the distance must be 2.

 

Any change to the specifications of a field within an array changes the whole

array. The PF6, PF7 and PF8 keys delete, move, and copy an array as a unit.

Shifting and scrolling also apply to an array as a whole. Finally, only one


 

field name (Section 6.7.1) can be assigned to an array; individual array

elements can be referenced by field name and element number, or by field number.

 

Arrays can be either horizontal or vertical, not both. You can achieve a

spreadsheet effect by creating a group of parallel vertical arrays (see Section

6.3.3.1).

 

6.3.3  Scrollable Fields

 

Scrollable fields are usually defined as arrays (Section 6.3.2), but individual

fields can be scrolled as well. A scrollable field or array displays the visible

portion of a larger set of data items. A field can be both shiftable (Section

6.3.1) and scrollable.

 

The first data entered go into the field or array of fields visible on the

screen. When the visible fields become full, the contents of the first disappear

from the screen; if it is an array, the contents of each succeeding element move

up into the previous element, and the last element is again available for data

entry.

 

If you don't want to fill each field, the same scrolling effect can be achieved

by hitting the RETURN or down arrow key. The field or array will scroll as long

as there is more data to display. Scrolling in the opposite direction is

achieved by hitting the up arrow key, with the cursor in the first field. The

PAGE UP and PAGE DOWN keys will scroll the current scrollable array (or the

scrollable array closest to the current cursor position) by the number of data

items given in page size in the field size window. The TAB and BACKTAB keys

normally have no effect on scrolling, and can cause the cursor to leave the

scrolling area; see the section on next field edits for an example of how they

can cause scrolling.

 

When a field or an array scrolls, every field or array parallel to it will also

scroll; see Section 6.3.3.1.

 

You may define a scrolling field as circular. When you press down-arrow with the

cursor on the last item of such a scroll, it will scroll to the first item

instead of exiting the field. The RETURN and up-arrow keys wrap around in the

same way. To insert a new item into a circular field or array, you must use the

INSERT LINE key.

 

6.3.3.1  Parallel Arrays

 

When a field or array is scrolled, any fields or arrays parallel to it will

scroll too. See the preceding sections for a discussion of scrolling. Vertical

(horizontal) scrolling arrays are considered parallel if

 

  1.  they start at the same line (column) of the screen;

  2.  the offsets between elements are the same;

  3.  they contain the same number of onscreen elements;

  4.  they have the same maximum number of scrollable items.

 

Single fields are considered parallel if they meet the first and last criteria

(the others don't apply). Non-scrolling arrays are never considered parallel.

Scrolling and shifting fields that are parallel do not shift together.

 

You can exclude a field that meets the above requirements from parallel

scrolling by placing y in the isolate field of the field size window.

 

6.4  Field Display Attributes

 

Fields are displayed, by default, underlined and highlighted (if those

attributes are available). To change the display attributes of a field:

 

  1.  Position the cursor anywhere within the field.

  2.  Hit the PF4 key to bring up the field characteristics window (Figure

      9).

  3.  Choose display to bring up the display attributes window (Figure 8).

      The window will list the attributes supported by your display, and show

      which are currently in effect.

  4.  To turn on an attribute enter y; to turn it off, enter n. More than one

      may be active.

  5.  On screens that have color, the display attributes window has an

      additional option for color. To change the color of a field, enter y

      after modify color, and follow the procedure in Section 5.2.1.

  6.  Hit TRANSMIT to effect the change (or EXIT to abort).

 

At this point, the field characteristics window will still be displayed. You may

choose exit or hit the EXIT key to close the window, or modify other field

characteristics by choosing another option.

 

Note that in draw mode all fields appear underlined, and the contents of

non-display fields are displayed. In test mode, fields are displayed with their

real attributes.

 

The above procedure will change the attributes of a field after it has been

compiled. To change the default attributes with which fields are initially

created, see Section 4.4.

 

6.5  Character Edits

 

Character edits, or filters, are restrictions on what may be keyed into a field.

For example, if a field is restricted to digits only, an attempt to enter a

letter into the field will make the bell ring, and the letter will be discarded

(unless you are in draw mode). The default edit is unfiltered, or all characters

permitted. Defining a field as a currency field (Section 6.8.4) will not

automatically make it numeric. To put character restrictions on a field:

 

  1.  Position the cursor anywhere within the field.

  2.  Hit the PF4 key to bring up the field characteristics window (Figure

      9).

  3.  Choose char edits to bring up the character edits window (Figure 11).

      The current option will be shown in reverse video.

  4.  To change the option, either:

 

        a.  Position the reverse video area to the desired option using

            the TAB, BACKTAB, space, BACKSPACE, or arrow keys, then hit

            TRANSMIT, or

        b.  Hit the initial letter of the desired option (such as d for

            digits only).

 

Either choosing exit or hitting the EXIT key will close the window without

changing the option. At this point, the field characteristics window will still

be displayed; you may choose exit or hit the EXIT key to close the window, or

set other field characteristics by choosing another option.

 

The above procedure will set the character edits of a field after it has been

compiled. To set default character edits, see Section 4.4. The following

character edits are available:

 

   unfiltered     allows entry of all characters, without restriction.

   digits only    allows entry of the digits 0-9 only. In a normal

                  (left-justified) digits-only field, no spaces may remain

                  blank to the left of any digit entered. In a

                  right-justified digits-only field, no spaces may remain

                  blank to the right of any digit entered.

                  A special feature of a digits-only field is that

                  punctuation (any non-digit characters) within the field is

                  skipped during normal data entry. The punctuation

                              ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                              º                  º

                              º exit             º

                              º                  º

                              º unfiltered (all) º

                              º digits only      º

                              º yes/no field     º

                              º letters only     º

                              º numeric (+,-,.)  º

                              º alphanumeric     º

                              º regular exp      º

                              º                  º

                              ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                        Figure 11: Character Edits Menu

 

 

                       ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                       º                                º

                       º   enter regular expression:    º

                       º                                º

                       º   _________________________    º

                       º                                º

                       ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                      Figure 12: Regular Expression Window

 

 

                  characters themselves must be entered in draw mode, or

                  before the field is set to digits-only; they cannot be

                  deleted in test mode. This enables you, for instance, to

                  define a digits-only social security number field, with the

                  initial value    -  -    . During data entry, the dashes

                  are permanent.

   yes/no         allows entry of only the initial letters of yes and no,

                  normally y, Y, n, N, or space (which is converted to n).

                  This edit actually uses the initial letters of the SM_YES

                  and SM_NO entries in the message file. The displayable

                  characters can be further limited by setting the field

                  edits to upper or lower case (Section 6.6).

   letters only   allows entry of the letters a-z, A-Z, and the space

                  character.

   numeric        allows entry of the digits 0-9, the plus sign, minus sign,

                  and at most one decimal point. A plus or minus sign, if

                  present, must be leftmost in the field. In a left-justified

                  numeric field, no blanks are allowed to the left of any

                  character entered; in a right-justified field, no blanks

                  may occur to the right of any character entered.

   alphanumeric   allows entry of the digits 0-9, the letters a-z and A-Z,

                  and the space character.

   regular exp    allows entry according to a flexibly defined template,

                  which you enter in the window of Figure 12. A description

                  follows in Section 6.5.1.

 

 

6.5.1  Regular Expressions

 

A regular expression is a pattern or template made up of characters. It divides

ordinary character strings into two kinds: those that match the pattern, and

those that don't.


 

JAM supports regular expressions in the style of the UNIX editors, and uses them

to check that the contents of a field conform to a pattern. You can define the

pattern in a way that is extremely flexible. Other JAM character edits, such as

numeric, force every character entered in a field to belong to the same type;

with regular expressions, you can restrict different parts of the field to

different character types, or classes.

 

When JAM checks a field against a regular expression, it steps through the field

data and the regular expression together. It matches as many field characters as

it can against the first subexpression before going on to the next, and quits at

the first mismatch.

 

Here is an example of a regular expression. This one defines a sort of ID number

that is three digits, followed by a dash, followed by at least three letters or

numbers, up to the length of the field:

 

     [0-9]\{3\}-[a-zA-Z0-9]\{3,\}

 

If you didn't understand that, read on.

 

6.5.1.1  Character and Field Regular Expressions

 

You may install a regular expression as a character edit on a field; then each

character typed into that field causes the whole field to be checked against the

regular expression. If the check fails, JAM beeps and rejects the character, as

with simpler character edits.

 

If, on the other hand, you install a regular expression as a field edit, then it

is not checked until you tab from the field. If that check fails, JAM displays

an error message and positions the cursor to the first character that failed to

match.

 

You may combine a regular expression field edit with any character edit,

including another (compatible!) regular expression. For instance, to prevent the

entry of numbers with leading zeroes into a field, you could make the field

digits-only and give it a regular expression field edit of

 

     [1-9][0-9]*

 

The non-regular character edits are, of course, more efficient at run-time.

 

6.5.1.2  Forming Regular Expressions

 

There are two kinds of rules for constructing a regular expression. One kind

tells you how to form a simple expression, and the other tells you how to

combine expressions into a more complex expression. The basics of regular

expressions are quite simple; however, by combining them, you can quickly arrive

at expressions that are quite complex. The following discussion, therefore,

proceeds from simple rules for forming simple expressions to somewhat more

complicated rules for combining and repeating expressions.

 

Simple expressions

 

The simplest regular expression is a single character, which matches itself: the

regular expression z matches the string z. There are only a few characters that

are special and do not match themselves; they are explained below. Blanks are

not special, but they are not ignored either; a blank in a regular expression

matches a blank in a field. (This includes leading blanks.)

 

A dot (.) is a special character; it matches any single character at all,

including (but not limited to) itself.

 

The backslash (\) is also special. It is a quote character: it forces the

following character to match itself, like an ordinary character, even if that

character is special. For instance, the sequence \. matches a dot, and only a

dot; the sequence \\ matches a single backslash. The sequence \z matches a

single z; here the backslash changes nothing.

 

Character classes

 

A group of characters between brackets ([]) matches a single occurrence of any

of the characters; [13579] matches any odd digit, and [aA] matches an a of

either case. The group of characters is called a character class. The order of

characters in a class is not significant.

 

Long lists of consecutive characters can be abbreviated using a hyphen (-). For

instance, [a-z] matches any lowercase letter, and [A-Za-z] matches any letter at

all. (Owing to the nature of the ASCII collating sequence, [A-z] matches all

letters plus some punctuation characters that fall between Z and a.) You may use

any number and combination of characters and ranges within one set of brackets.

 

You can also negate a character class, that is, cause it to match any character

except those between the brackets. Do this by placing a caret (^) immediately

after the left bracket. The expression [^0-9+.-] matches any non-numeric

character.

 

Note from the previous example that special characters other than ^-] are not

special in a character class, i.e. between brackets. You do not need to quote

dot with a backslash to include it in a character class.

 

All the non-regular JAM character edits can be simulated with character classes:

 

     unfiltered     .

     digits only    [0-9]

     yes/no         [YyNn]

     letters only   [A-Za-z]

     numeric        [+-][0-9.]

     alphanumeric   [A-Za-z0-9]

 

Concatenating subexpressions

 

The simplest way of combining two or more expressions is to put one after

another. They then match whatever matches the first, followed by whatever

matches the next, and so on. The expression JYACC matches the string JYACC; the

expression a[0-9] matches a followed by a digit.

 

Repeating subexpressions

 

The star (*) causes the preceding subexpression to match zero or more characters

that match the subexpression, instead of only one. The expression [0-9]* matches

any number or none at all; [0-9][0-9]*, however, matches any number with at

least one digit.

 

You can also give a more definite repeat count for an expression, enclosing it

in quoted curly braces \{ and \}. The repeat count follows the subexpression,

and has three possible forms:

 

     \{n\}     exactly n repetitions

     \{n,\}    n or more repetitions

     \{n,m\}   at least n repetitions, but no more than m

 

For example, [0-9]\{5\} gives you a five-digit number, or an old-style zip code.

 

Repeat counts and the star are restricted to the kinds of expressions we have

met so far; they may not be applied to grouped expressions, which are explained

next.

 

Re-matching subexpressions

To re-match an expression or sequence of expressions, use quoted parentheses \(

and \) around them. If you place a quoted number later in your expression, say

\1, it will match whatever the first subexpression surrounded by \( \) matched.

\2 will rematch the second grouped subexpression, and so on.

 

Note that \n does not reproduce subexpression n, but the actual character

sequence that it matched earlier in the field data. The expression

\([0-9]*\)\.\1 will match 123.123, or any other real number where the integer

and fractional parts are the same; it will not match 123.45.

 

It is a confusing aspect of the backslash that it makes special characters

ordinary (for purposes of matching), but also makes certain ordinary characters

special (for purposes of grouping). C'est la guerre.

 

Some more examples

 

[iI][cC][Ee] matches ice, icE, iCe, iCE, Ice, IcE, ICe, or ICE.

 

212-[0-9][0-9][0-9]-[0-9]\{4\} matches a telephone number in Manhattan or the

Bronx.

 

[0-9]\{3\}-[0-9]\{2\}-[0-9]\{4\} matches a Social Security number.

 

[a-zA-Z_][0-9a-zA-Z_]* matches an identifier in the C language.

 

[+-]\{0,1\}[0-9]*\.[0-9]* matches a floating point number, and

[dDeE][+-]\{0,1\}[0-9]\{1,\} an exponent, in the FORTRAN language.

 

6.5.1.3  Summary of Special Characters in Regular Expressions

 

   \    backslash    makes any special character, including itself, ordinary;

                     makes the ordinary characters {}() and numbers special,

                     in certain contexts. .

        dot          matches any single character. []

        brackets     surround a character-class subexpression. ^

        caret        immediately following [, negates the character class -

        hyphen       within brackets, denotes a character range (unless

                     last). *

        star         causes the preceding subexpression to match zero or more

                     occurrences. \(\)

        quoted parenssurround an arbitrary subexpression. \[0-9]

        quoted numbers

        rematch a previous subexpression enclosed by \(\) \{\}

        quoted curlies

        surround a repeat count for the preceding subexpression.

 

The caret (^) and dollar sign ($), which represent beginning and end of line

respectively in the UNIX editors, do not have that meaning in JAM regular

expressions.

 

6.6  Field Edits

 

Field edits generally control the processing of data that have already been

keyed into a field. Thus, right justified and upper case modify the appearance

of data on the screen, while data required and must fill call validation

routines at field exit. To modify field edits:

 

  1.  Position the cursor anywhere within the field.

  2.  Hit the PF4 key to bring up the field characteristics window (Figure

      9).

  3.  Choose field edits to bring up the field edits window (Figure 13). The

      window will show any field edits that are currently set.

  4.  To turn on a field edit enter y; to turn it off, enter n or space. More

      than one field edit may be active.

  5.  Hit TRANSMIT to effect the change (or EXIT to abort).

 

At this point, the field characteristics window will still be displayed. You may

then choose exit or hit the EXIT key to close the window, or set other field

characteristics by choosing another option.

 

                   ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                   º                                       º

                   º   right justified _    upper case  _  º

                   º   data required   _    lower case  _  º

                   º   protection      _    must fill   _  º

                   º   return entry    _    no auto tab _  º

                   º   menu field      _    word wrap   _  º

                   º   clear on input  _    regular exp _  º

                   º                                       º

                   ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                             Figure 13: Field Edits

 

The following field edits are available. Unless otherwise stated, the actions

described are performed by the library routine openkeybd.

 

6.6.1  Right-justified Fields

 

In a right justified field, characters are entered starting at the rightmost

position. As each additional character arrives, previously entered text shifts

one position to the left. When you tab into a right-justified field, the cursor

goes to the right-hand edge.

 

If you activate insert mode using the INSERT key, characters entered in the

middle of the field cause text between the cursor and the start of the field to

be shifted left. The DELETE CHAR key shifts all characters to the left of the

cursor one position to the right. The FIELD ERASE key clears the entire field,

regardless of cursor position.

 

6.6.2  Required Fields

 

A required field is checked at field exit for the presence of at least one

non-blank character. If the field is digits-only, it must contain at least one

digit; punctuation doesn't count. This validation is performed when the last

position of the field is filled, or when you attempt to leave the field using

the TAB, NEW LINE, or arrow keys. If the field is blank, JAM displays an error

message and resets the cursor to the beginning of the field (according to its

justification).

 

6.6.3  Protected Fields

 

You can protect fields against the actions listed in figure 14, which pops up

when you type y after protected in the field edits window. Protections may be

combined arbitrarily; just type y after those you want to turn on. Use n or

space to turn a protection off.

 

If a field is protected from data entry, all data characters typed there will be

rejected, with a beep. Often it makes sense to protect such a field from tabbing

into as well. One case where it does not is a circular scrolling field

containing a list of choices, from which you select by scrolling to the

appropriate one. Another is a shifting field, which a user must tab into in

order to view the offscreen data.

 

If a field is protected from tabbing into, you will not normally be able to move

the cursor there. The TAB, BACKTAB, arrow, and RETURN keys all cause the cursor

to skip over tab-protected fields. Under certain circumstances, the arrow and


 

                             ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                             º                   º

                             º protected from:   º

                             º   data entry   _  º

                             º   tabbing into _  º

                             º   clearing     _  º

                             º   validation   _  º

                             º                   º

                             ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                       Figure 14: Field Protection Window

 

 

                       ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                       º                                º

                       º enter return code ______       º

                       º                                º

                       º   (or press \ then a key for   º

                       º the logical value of that key) º

                       º                                º

                       ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                         Figure 15: Return Code Window

 

 

HOME keys may place the cursor in a protected field; refer to the library

functions ok_options and home, respectively.

 

If a field is protected against clearing, then the CLEAR ALL, ERASE, and DELETE

CHAR keys, plus the clear-on-input field edit and certain library functions,

will not erase its contents.

 

Finally, if a field is protected against validation, none of the normal

field-exit checks will be performed, either when the field is tabbed from or

when the entire screen is validated. Character edits, and certain field edits

such as case and justification, will still be enforced.

 

In draw mode, all field protections are suspended.

 

6.6.4  Return-entry Fields

 

Note: return-entry fields are no longer used in menus. See the following

section.

 

Normally, the library function openkeybd processes an entire screen, returning

control to its caller only when the TRANSMIT key or another "returnable" key is

struck. If your program needs to receive control at a certain field, however,

you may designate that field as return entry. When such a field is filled or

tabbed from, openkeybd validates the field, leaves the cursor there, and returns

immediately to its caller.

 

When you type y after return entry on the field edits menu, the window in Figure

15 will pop up. In this window you may enter an integer code for openkeybd to

return from the field; this makes it easy for your program to tell what field to

process. You may enter the return code in any of several formats:

 

   .

      a decimal number: 50

   .

      an octal number, with leading 0: 062

   .

      a hexadecimal number, with leading 0x: 0x32

   .

      an ASCII character, with surrounding apostrophes: '2'

   .

      a JAM key mnemonic, as an alphanumeric string. You may also press the \

      key, then the desired function key.

 

If you do not specify a return code in this window, openkeybd applies a set of

default rules to determine its return value. When a field is return-entry, the

application program must provide for positioning the cursor to the next field

(perhaps by calling tab). If a field is return entry and scrollable, the

application program must provide for scrolling, by calling rscroll. Refer to the

library function openkeybd for more details.

 

6.6.5  Menu Fields

 

Note: menu fields perform the functions provided under Release 3 by return-entry

fields in menus.

 

In menu screens processed by the library functions menu_proc and choice, and in

item selection windows, only fields tagged with the menu field edit are eligible

for selection. You can additionally choose the value to be returned by

menu_proc, in the window that pops up when you enter y after menu field in the

field edits window:

 

                     ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                     º                                   º

                     º enter return code ______          º

                     º   (or press \ then a key for      º

                     º the logical value of that key)    º

                     º                                   º

                     º submenu name ____________________ º

                     º                                   º

                     ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                          Figure 16: Menu Field Window

 

The rules for entering the return code are exactly as in Section 6.6.4. You may

also enter the name of a sub-menu window, after submenu name, to achieve one

level of pull-down menus; in this case, specifying a return code is useless,

since the return value will come from the sub-menu.

 

Sub-menus work as follows. When the cursor enters a menu field with a sub-menu,

the sub-menu window automatically pops up. All the cursor-motion keys operate as

normally in the sub-menu, except the left and right arrows; they move to the

next or previous selection in the main menu, and bring up a new sub-menu if it

has one. Selecting an item from a sub-menu causes its value to be returned to

the caller of menu_proc. Consequently, the main menu items themselves are never

returned; your program only needs to worry about the return values of sub-menu

items.

 

6.6.6  Clear-on-input Fields

 

For some kinds of fields, such as right-justified and currency fields, it is

easier to type the field's contents afresh when a change is desired than to

overwrite part or all of the field. Such fields may be designated

clear-on-input; then, the first data character typed after the cursor enters the

field causes it to clear, and that character stands alone in the field.

 

Right-justified and currency fields are not made clear-on-input by default.


 

6.6.7  Upper- and Lower-case Fields

 

These edits convert any alphabetic characters entered into the field to upper or

lower case. This is valuable for consistency of appearance, and simplifies such

tasks as database lookups. A field may be set to either upper case or lower

case, but not both.

 

6.6.8  Must-fill Fields

 

A must-fill field is valid if it is empty, or if it contains no blanks

whatsoever; leading, trailing, or embedded blanks with data characters are

invalid.

 

6.6.9  No-autotab Fields

 

Normally, when you fill the last position of a field, the cursor will jump to

the beginning of the next one. In a no-autotab field, however, the cursor will

remain at the last position of the current field. Further input will either

overwrite the last position or, if the OK_ENDCHAR option is set, be rejected

with a beep (see ok_options). You must use the TAB, RETURN, or other cursor

motion key to get to exit the field.

 

6.6.10  Word Wrap Fields

 

Word wrapping automatically transfers text from occurrence to occurrence of an

array, to prevent "words" from being broken across lines. A "word" is simply a

string of non-blank characters. Word wrap may be used only on fields that have

been made scrollable (Section 6.3.3), or arrays (Section 6.3.2), or both. The

fields may or may not be shiftable; they must be unfiltered (Section 6.5), and

may not have a field regular expression. Within an array or field that uses word

wrap, the following rules apply:

 

   .

      Spaces separate words. You type text in freely; when a non-blank

      character occurs at the last position of a line, the entire word of

      which it is a part is removed from that line and inserted at the

      beginning of the next. If that line has insufficient room, the end of

      that line is also wrapped; wrapping propagates, if necessary, to the

      end of the array or scroll. If there is insufficient room on the last

      line, nothing moves, and the terminal beeps.

   .

      Blank lines separate paragraphs. Whenever word wrap moves text into a

      blank line that is followed by additional lines of text, the blank line

      is preserved, and all following lines of text move down by one.

   .

      If the DELETE CHAR key is hit and there is no text to the right of the

      cursor, as much text from the following line as will fit is moved to

      the cursor's current position; subsequent text moves up appropriately.

      Hitting DELETE CHAR at the beginning of an empty line deletes that

      entire line. DELETE LINE will delete a full line of text.

   .

      The RETURN key positions the cursor to the next line of text within the

      current array or scroll, regardless of other fields on the screen,

      until the last (maximum) line is reached. It then positions the cursor

      to the first field past the current line.

   .

      In insert mode only, the RETURN key opens up a line. Any text following

      the cursor on the same line is moved to the next line, and any

      additional lines of text are moved down by one. The INSERT LINE key

      does the same thing, whether insert mode is active or not.


 

         ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

         º                                                           º

         º field name     _______________________________            º

         º next field     ___________________ or ___________________ º

         º help screen    _______________________  automatic (y/n) _ º

         º item selection _______________________  automatic (y/n) _ º

         º table lookup   __________________________________________ º

         º status text    __________________________________________ º

         º memo text 1    __________________________________________ º

         º           2    __________________________________________ º

         º                                                           º

         ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                      Figure 17: Field Attachments Window

 

 

6.6.11  Field Regular Expressions

 

You may attach a regular expression to a field, thus requiring that its contents

match the regular expression when you exit the field. When you enter y after

regular expression in the field edits window, a small window (Figure 12) pops

up, prompting you to type in the expression there.

 

See Section 6.5.1 for a full explanation of regular expressions.

 

6.7  Field Attachments

 

Field attachments are chiefly names of other objects associated with a field,

such as its help screen, although the field's name is itself an attachment. You

can alter a field's attachments by bringing up the window in Figure 17, thus:

 

  1.  Bring up the field characteristics menu by hitting PF4.

  2.  Choose attachments. The field attachments window will be brought up,

      with current attachments (if any) displayed; see Figure 17.

  3.  Enter or erase the desired data, as decribed in subsequent sections.

  4.  Hit TRANSMIT to save the field attachments, or EXIT to abort.

 

 

6.7.1  Field Name

 

A field name entry assigns the field a name, to which an application program can

then refer. The first character of the name must be alphabetic, and the rest

must be either alphanumeric or underscores; no blanks are allowed. Upper and

lower case letters are considered distinct, so that "field1" and "Field1" are

different names.

 

Although field names are optional, they are strongly recommended. An application

program can also refer to fields by number, which may be more convenient at

times. However, names can be permanently assigned to fields, while field numbers

change  whenever a field is moved, inserted, or deleted from a screen (Section

6.1). Fields must be named in order to take advantage of local data block

processing. Names are also more convenient if you plan to generate programming

language data structures from your screens.

 

Only one field name can be assigned to an array (Section 6.3.2); individual

array elements can be referenced by field name and element number.

 

When a field is copied (Section 6.2), the new field retains all the

characteristics of the original except its name.


 

6.7.2  Next Field

 

A next field entry designates the field to be tabbed to when this field is

exited. Normal tabbing is from left to right and top to bottom (the same order

as field numbering), except that tab-protected fields are ignored. A next field

entry is ignored if the target field is nonexistent or tab-protected; in such

cases, the next-field designation is said to fail. The field attachments window

provides for two next-field designations; if the first fails, the second is

tried.

 

The next-field designation does not affect the BACKTAB or RETURN keys. It may

affect the right-arrow key, if horizontal arrow behavior is set to OK_TAB using

ok_options; other arrow keys are unaffected.

 

Next fields can be designated by name, or by absolute or relative number. Field

numbers are assigned during screen compilation (Section 6.1); precede them by a

# sign (#1, #14) for absolute, or a plus or minus (+1, -5) for relative. Use

either +0 or -0 to designate the current field. Names are assigned using the

field attachments window (preceding section), and should be entered without

adornment. If you specify a next field by number, and later insert or delete a

field, the resulting tab operation may be quite different from what you

intended.

 

You can designate a particular array element or scrolling item by attaching a

subscript, the occurrence number, to a field designation. The number may again

be either absolute (no sign) or relative (plus or minus sign). It may be

attached in two ways: enclosed in brackets (alpha[5], beta[+1], #5[1]), or

preceded by a colon (alpha:5, beta:+1, #5:1). The colon form is obsolescent.

Occurrences are explained in Section 6.3.

 

If a next-field edit belongs to an array or scrollable field, then whenever the

operator tabs from an occurrence of the array or field, the same next-field

designation is used. In this case, the current occurrence number is saved; if

the designated next field is also either scrollable or part of an array, but the

next-field edit contains no occurrence, the saved occurrence is tried. If it is

greater than the number of occurrences in the destination field or array, the

next-field option fails.

 

As an example of next-field use, suppose you have two parallel scrolling arrays

named array1 and array2, and you wish the cursor to tab through them column-wise

(the default is row-wise). You would designate the next fields as follows:

 

                    array1         array2

 

     primary        array1[+1]     array2[+1] alternate

                    array2[1]      array1[1]

 

These designations would move the cursor to the next occurrence of each array,

until the last was reached; then the primary designation would fail, and the

secondary would take the cursor to the first occurrence of the other array. If

the arrays are scrolling, this will also cause the TAB key to scroll them.

 

6.7.3  Help Windows

 

The help screen option enables you to name a window to be displayed whenever the

HELP key is hit while the cursor is within the field. If automatic help is

specified, the help window will be displayed as soon as the field is tabbed

into, if the field's contents have not been validated (i.e. its VALIDED bit is

not set). The creation of help windows is described in Section 10.6. There are

several types, including display-only text, menus for more detailed help, and

help windows allowing data entry.


 

A help window can also be specified on a screen basis; see Section 4.6. You may

specify both a help window and an item selection screen (Section 6.7.4) for a

field, but they will conflict, with unpredictable effects.

 

The name of the help window may optionally be preceded by the location on the

screen where it should appear. You write the line and column where the window's

upper left-hand corner should go, enclosed in parentheses. The following example

specifies a window named customer.hlp, to be placed at line 5 and column 10 of

the screen:

 

     help screen: (5,10)customer.hlp___________

 

If you do not supply a location for the window, JAM will automatically bring it

up where it does not hide the field it is attached to.

 

6.7.4  Item Selection

 

The item selection option enables you to name an item selection window which

will be displayed whenever the HELP key is hit while the cursor is within the

field. An item selection window contains a list of valid field entries, from

which the operator selects one; the selected item is then copied to the

underlying field, and the window closed. Selection operates according to the

rules defined at choice in the Programmer's Guide; basically menu rules. The

creation of item selection screens is described in Section 10.7.

 

If automatic item selection is specified, the item selection window will be

displayed whenever the field is tabbed into and the field has not been validated

since it was last changed. Although you may specify both a help window (Section

6.7.3) and an item selection screen for a field, they will conflict and the

effects will be unpredictable.

 

Item selection, even if automatic, does not prevent an operator from entering

data into the field ad lib. You may want to use a table lookup screen (see

below) to restrict a field to some list of entries; in fact, you can use a

single screen for both item selection and table lookup.

 

The name of the item selection window may optionally be preceded by the location

on the screen where it should appear. You write the line and column where the

window's upper left-hand corner should go, enclosed in parentheses. The

following example specifies a window named areacodes, to be placed at line 12

and column 55 of the screen:

 

     item selection: (12,55)areacodes_____________

 

If you do not supply a location for the window, JAM will automatically bring it

up where it does not hide the field it is attached to.

 

6.7.5  Table Lookup

 

A table lookup window is very similar to an item selection screen, except that

the list of items it contains is used to validate a field entry. The window is

never actually displayed; the contents of the field being validated are compared

with the items it contains, and the field fails validation if none matches.

Windows used for table lookup validation are ordinarily also used for item

selection.

 

6.7.6  Status Text

 

Status text is a message to be displayed on the screen's status line whenever

the cursor is within its field. The message can be used as a prompt to the

operator, explaining what entries are required or appropriate to that field. You

can embed function key names and change display attributes within such a

message; refer to the library function d_msg_line for details.


 

                            ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                            º                     º

                            º exit                º

                            º                     º

                            º attached function   º

                            º date or time field  º

                            º math or check-digit º

                            º currency format     º

                            º range checks        º

                            º jpl procedure       º

                            º                     º

                            ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                  Figure 18: Miscellaneous Special Edits Menu

 

 

6.7.7  Memo Text

 

The memo text option enables you to mark fields for special processing by an

application program. Nine lines of memo text are  available, although only two

are visible in the field attachments window at one time. You enter memo edits

into a scrollable and shiftable array; you can get to the rest of the data with

the arrows or the ZOOM key.

 

Any or all of these edits can store additional information about a field. Each

edit is saved as a string, which can be retrieved using edit_ptr and examined by

the application program. See the JAM Programmer's Guide for examples.

 

Memo edits are not validated in any way.

 

6.8  Miscellaneous Special Edits

 

There are several more field characteristics that require relatively detailed

information from you. To get at them,

 

  1.  Position the cursor anywhere within the field.

  2.  Hit the PF4 key to bring up the field characteristics window (Figure

      9).

  3.  Choose misc. edits to bring up the menu in Figure 18. Initially, exit

      is displayed in reverse video. To select an edit, either:

 

        a.  Using the TAB, BACKTAB, space, BACKSPACE, or arrow keys,

            position the reverse video area to the desired edit, and hit

            TRANSMIT, or

        b.  Hit the initial letter of the desired edit.

 

  4.  In either case, a new window will appear, depending on the entry. You

      can exit from the menu by following the above procedure, or by hitting

      the EXIT key.

 

The field characteristics window will still be displayed; you may choose exit or

hit the EXIT key to close the window, or set other field characteristics by

choosing another option.

 

6.8.1  Attached Functions

 

An attached function names an application function associated with a field, to

be called by the JAM run-time system. A field may have two attached functions,

which you enter in the window of Figure 19.


 

               ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

               º                                               º

               º date field   format _________________________ º

               º              system date? (y/n)   y           º

               º                                               º

               º time field   format _________________________ º

               º              12-hour clock? (y/n) _           º

               º              system time? (y/n)   y           º

               º                                               º

               ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                     Figure 20: Date and Time Field Window

 

 

                 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                 º                                           º

                 º validation function  ____________________ º

                 º field entry function ____________________ º

                 º                                           º

                 ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                      Figure 19: Attached Function Window

 

The validation function is called after field exit, late in the field validation

process. It may be used to do any checking not supported by the other field

edits available in JAM, or to set up other fields that are conditional on the

present one. The field entry function is called when the cursor enters the

field. With care, it is possible to use the same function for both field entry

and exit.

 

Attached functions written in a standard programming language must be registered

in a function list in order to be called at run-time; refer to the section on

attached functions in the JAM Programmer's Guide. You can attach a procedure

written in the JYACC Procedural Language (JPL) and stored in a file by typing

jpl filename in the window; JPL procedure names need not be put into the

function list.

 

6.8.2  Date and Time Fields

 

To alter or abolish date or time fields:

 

  1.  Bring up the miscellaneous edits menu (Section 6.8).

  2.  Choose date or time field. The date and time field window will be

      brought up, with the current date or time edit (if any) displayed. See

      Figure 20.

  3.  Enter or erase the desired data.

  4.  Hit TRANSMIT to save the date or time data, or EXIT to abort.

 

A date field displays a date in a user supplied format, such as mm-dd-yyyy or

DD/MM/YY. The format is not validated. It is used to format a date, by making

the following substitutions. (Except where otherwise noted, either upper or

lower case may be entered without affecting the result.)

 

   .

      MM is replaced by a two-digit numeric month; ZM is replaced by a month

      of one or two digits, with leading zero suppressed.

   .

      DD is replaced by a two-digit numeric day of the month; ZD is replaced

      by a day of one or two digits, with leading zero suppressed.

   .

      DDD is replaced by a three-digit numeric day of the year, e.g. 33 for

      Groundhog Day.

   .

      YY is replaced by the last two digits of the year; YYYY is replaced by

      the entire year.

   .

      MMM is replaced by a 3-character alphabetic abbreviation of the month

      name. The case of each M determines the case of the corresponding

      letter in the name. In July, for example, MMM would be replaced by JUL,

      and Mmm would be replaced by Jul.

   .

      DOW is replaced by a 3-character alphabetic abbreviation of the day of

      the week. The case of each letter in the format string determines the

      case of the corresponding letter in the day's name. On Wednesday, for

      example, dow would be replaced by wed, and dOw would be replaced by

      wEd.

 

All other characters are put literally into the formatted date. The above items

may be supplied in any order, and any of them may be omitted or repeated within

the field.

 

If system date is specified, the date initially displayed is the current date

obtained from the operating system when the screen is brought up on the display.

If the field is not protected from clearing, you can refresh the date by hitting

the ERASE or CLEAR ALL key. Alternatively, you may enter a date which is then

validated by the utility as to both content and format. If no system date is

specified, the field is not initialized with the current date, but any date you

enter will be validated as to both content and format.

 

A time field displays a time of day in a user-supplied format, such as hh.mm.ss

or HH:MM a.m. The format string is not validated. It is used to format the time,

by making the following substitutions. (Either upper or lower case may be

entered without affecting the result.)

 

   .

      HH is replaced by a two-digit hour; ZH is replaced by the hour, with

      leading zero suppressed.

   .

      MM is replaced by a two-digit number of minutes; ZM is replaced by the

      minutes, with leading zero stripped off.

   .

      SS is replaced by a two-digit number of seconds; ZS is replaced by the

      seconds, with leading zero suppressed.

   .

      If the time is after noon, AM or A.M. is replaced by PM or P.M. If the

      time is before noon, PM or P.M. is replaced by AM or A.M.

 

All other characters are put literally into the formatted time. The above items

may be supplied in any order, and any of them may be omitted or repeated within

the field.

 

The time is given according to a 24 hour clock; if the format includes AM, A.M.,

PM, or P.M., they are treated as constant text and displayed as is.

 

If system time is specified, the time initially displayed is the current time

obtained from the operating system when the screen is brought up on the screen.

If the time field is not protected from clearing, you can refresh the time by

hitting either the ERASE or the CLEAR ALL key. Alternatively, you may enter a

time which is then validated by the utility as to both content and format. If no

system time is specified, the field is not initialized with the current time,

but any time you enter will be validated as to both content and format.


 

         ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

         º                                                           º

         º math: ___________________________________________________ º

         º       ___________________________________________________ º

         º       ___________________________________________________ º

         º       ___________________________________________________ º

         º       ___________________________________________________ º

         º                                                           º

         º                                                           º

         º check digit:   modulus __   minimum number of digits __   º

         º                                                           º

         ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                     Figure 21: Math and Check-Digit Window

 

 

6.8.3  Math and Check Digit

 

To create a math or check digit edit:

 

  1.  Bring up the miscellaneous edits menu (Section 6.8).

  2.  Choose math or check-digit.  The math and check-digit window will be

      brought up, with the currently set math or check digit edit, if any,

      displayed; see Figure 21.

  3.  Enter or erase the desired data.

  4.  Hit TRANSMIT to save the edit (or EXIT to abort).

 

The check digit option causes the field to be validated  according to a standard

check digit algorithm. Two algorithms, mod-10  and mod-11, are automatically

supported, but others can be added. (The check digit routine, ckdigit, is

included in the JAM library. A detailed description can be found in the source

code, which is included with the package.) Non-numeric characters in the field

are ignored.

 

The math option causes JAM to evaluate one or more user-defined calculations and

place the results in fields. The calculations are performed when you fill or tab

out of the field to which the expressions are attached, or hit the TRANSMIT key

upon completing the screen. The calculated values are stored in whichever field

you designate or in the LDB; the fields to which the expressions are attached

need not appear in the expression. Multiple expressions must be separated by

semicolons, even if they are on separate lines in the window.

 

A math expression starts with an optional floating point size specification for

the destination field. This specification has the form %m.n where m specifies

the total number of characters in the output and n the number of digits after

the decimal point. If no size is supplied, the total length defaults to the

length of the destination field. The number of decimal places defaults to that

given in a float or double data type edit attached to the destination field (see

Section 6.9); if there is none, to the number of decimal places in an amount

edit attached to the destination field (see Section 6.8.4); or to 2 if there is

neither.

 

The optional size specification is followed by the destination field

designation, an equal sign, and the body of the expression. The expression body

can contain numeric constants, field designations, parentheses, and the

arithmetic operations + - * / and ^ (raise to a power).

 

Fields and occurrences in math expressions may be designated by name or by

absolute or relative number (preceded by the sign #), with an optional

occurrence number. If the calculation is attached to an array or scrolling

field, it is performed every time you fill or tab out of an occurrence of the

array or field. In this case, the current occurrence number is saved as a

default.  If any field specified in the math expression is either scrollable or

part of an array but no associated occurrence number is supplied, the default

number is used, if possible. If the default number is greater than the number of

occurrences in the specified field or array, an error results.

 

Typical math expressions look like this:

 

     %8.0 #3 = #1 * 12 + #2

     fielda:2 = (fielda:1 - 6.235) / fieldb:1

 

In math expressions, the designation for the "current field" is  #+0; the

designations for the fields preceding and following the "current field" are,

respectively, #-n (= n fields before the current field) and #+n (= n fields

after the current field). As an example of this notation, consider the following

two math expressions:

 

     #-3 = #+3 * #+0

 

     #-3 = #+0+6

 

In the first math expression, the field that occurs three fields before the

current field is set to the value obtained by multiplying the current field's

value by the value of the third field after the current field. Thus, if #+0 = 10

and #+3 = 5, then #-3 = 50. In the second math expression above, the value of

the field three fields before the current field is equal to the sum of the

current field's value and 6 (e.g., #-3 = 16, if #+0 = 10).

 

There are three special functions: @sum, @date, and @abort. @sum yields the sum

of all occurrences in an array or scroll:

 

     @sum array1

     @sum #2

 

@abort followed by a number in parentheses passes the number to the library

function isabort, q.v. That function causes the JAM library to return control to

the application as quickly as possible:

 

     @abort(1)

 

@date yields the number of days elapsed between 1/1/1753 and the date given in

the fon fields after the current field item. The fon fields after the current

field item may be a field name or number, or a literal date enclosed in

parentheses. Literal dates must have the format MM/DD/YYYY. For instance:

 

     @date quarterday

     @date #-1

     @date (3/31/1985)

 

An error results if the field designated by @date is not a date field, or does

not contain month, day and year somewhere in its format. If the destination

field is a date field, the number resulting from the calculation is interpreted

as a number of days elapsed since 1/1/1753, and the resulting date is displayed

according to the date field format. If field1 and field2 are both date fields,

 

     field2 = @date field1 + 30

 

will set the date in field2 to 30 days past the date in field1.

 

6.8.4  Currency Formatting

 

A currency or amount field is formatted specially after you tab out. To create

or change a currency format:

 

  1.  Bring up the miscellaneous edits menu (Section 6.8).


 

                        ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                        º                             º

                        º floating $ sign (y/n)     _ º

                        º fill character            _ º

                        º left justify (y/n)        _ º

                        º add commas (y/n)          _ º

                        º auto decimal places (0-9) _ º

                        º clear if zero (y/n)       _ º

                        º apply if empty (y/n)      _ º

                        º                             º

                        º NOTE:__Field has data type  º

                        º    edit with precision __   º

                        º                             º

                        ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                         Figure 22: Amount Edits Window

 

 

  2.  Choose currency format. The window of Figure 22 will be brought up,

      with the current amount edit, if any, displayed.

  3.  Enter or erase the desired data. To get rid of a currency format

      altogether, use the CLEAR ALL key, or erase each field individually.

  4.  Hit TRANSMIT to save the edits, or EXIT to abort.

 

The following fields after the current field format parameters are supported:

 

   floating $ sign       Enter y to insert a floating dollar sign, n or space

                         to omit it. (For a fixed dollar sign, omit this

                         option; enter a $ as display data on the screen, in

                         the last character position preceding the field.)

   fill character        Enter a fill character, if desired, or leave blank.

                         The character specified will replace any blanks in

                         the field.

   left justify          Enter y for left justification, n or blank for right

                         justification.


 

            ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

            º                                                      º

            º range 1 ____________________ to ____________________ º

            º range 2 ____________________ to ____________________ º

            º range 3 ____________________ to ____________________ º

            º range 4 ____________________ to ____________________ º

            º range 5 ____________________ to ____________________ º

            º range 6 ____________________ to ____________________ º

            º range 7 ____________________ to ____________________ º

            º range 8 ____________________ to ____________________ º

            º range 9 ____________________ to ____________________ º

            º                                                      º

            ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                            Figure 23: Range Window

 

 

   add commas            Enter y to insert commas, n or blank to omit them.

   auto decimal places   Enter the minimum number of decimal places to be

                         displayed. More decimal places will be displayed if

                         keyed in during data entry.

   clear if zero         Enter y if the field should be cleared to blanks

                         when the amount is zero, n or blank for a formatted

                         zero amount, such as *******0 or 0.00.

   apply if empty        Enter y if the amount edit should be applied to

                         empty fields, n or blank if the edit should be

                         skipped.

 

A 15-character-wide field with the fon fields after the current field currency

format parameters:

 

     floating $

     fill with "*"

     right-justified

     add commas

     two decimal places

 

will produce the fon fields after the current field transformations:

 

     Plain     Formatted

 

     123456789 $123,456,789.00

     12.345    *********$12.35

 

6.8.5  Range Checks

 

To create or change range edits:

 

  1.  Bring up the miscellaneous edits menu (Section 6.8).

  2.  Choose range checks. The range window will be brought up with the

      current ranges, if any, displayed (Figure 23).

  3.  Enter or erase the desired data.

  4.  Hit TRANSMIT to save the ranges, or EXIT to abort.

 

 

The range option enables you to enforce minimum and maximum values for a field.

If the field has been defined as digits-only, the values entered will be treated

as integers. If the field is numeric, the values will be interpreted as floating

point numbers. In all other cases, the values will be compared as character

strings.

 

Range endpoints are restricted, both in length and character filter, to valid

field entries. A field may have up to nine permissible ranges; you may omit

               ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

               º      Enter JPL program text:                  º

               º  __________________________________________   º

               º  __________________________________________   º

               º  __________________________________________   º

               º  __________________________________________   º

               º  __________________________________________   º

               º  __________________________________________   º

               º  __________________________________________   º

               º  __________________________________________   º

               º                                               º

               ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                    Figure 24: Attached JPL Procedure Window

 

 

either the lower or the upper limit for any of them. An empty field is

considered in range; if data entered are out of range, the run-time system

displays an error message on the status line.

 

6.8.6  JPL Procedure

 

The JYACC Procedural Language, or JPL, is an interpreted programming language

designed especially for use in JAM screens. You can attach JPL statements

directly to a field, using the window in Figure 24

 

To create or alter an attached JPL procedure:

 

  1.  Bring up the miscellaneous edits menu (Section 6.8).

  2.  Choose jpl procedure. The window of Figure 24 will be brought up, with

      the current JPL code, if any, displayed.

  3.  Enter or erase the desired data. The window contains a scrolling and

      shifting array, in which you type your JPL program.

  4.  Hit TRANSMIT to save the changes, or EXIT to abort.

 

The attached JPL code will be executed during field exit processing, directly

after the field validation function. Refer to the JPL Programmer's Guide for how

to write JPL programs. As a special case, you can execute a JPL procedure stored

in a file by typing jpl filename in this window.

 

6.9  Data Types

 

JAM includes a utility, f2struct, that can generate a prgramming language data

structure corresponding to the fields of a screen; see the Configuration Guide

for usage. You can use the screen editor to assign data types to fields which

that utility understands. To supply a field with a data type, or to exclude it

from the structure:

 

  1.  Position the cursor anywhere within the field.

  2.  Hit the PF4 key to bring up the field characteristics window (Figure

      9).

  3.  Choose type to bring up the data type window (Figure 25). Note that the

      labels in this window are taken from the message file, where you may

      adapt them to suit your primary programming language; the figure uses C

      language labels, as distributed by JYACC.

  4.  To set or change the option, either:

 

        a.  Using the TAB, BACKTAB, space, BACKSPACE, or arrow keys,

            position the reverse video area to the desired option, and hit

            TRANSMIT, or

        b.  Hit the initial letter of the desired option (o for omit,

            etc.). Either choosing exit or hitting the EXIT key will close

            the window without changing the type.

                               ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                               º                º

                               º  exit          º

                               º                º

                               º  omit          º

                               º  char string   º

                               º  int           º

                               º  unsigned int  º

                               º  short int     º

                               º  long int      º

                               º  float         º

                               º  double        º

                               º                º

                               º  enter y or n  º

                               º                º

                               ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                           Figure 25: Data Type Menu

 

 

               ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

               º                                                º

               º For a single or double  floating point  number º

               º a precision must be given.  This is the number º

               º of  decimal places  which will be retained  on º

               º the right of the decimal point.  It must  be a º

               º number between 0 and 15.     Enter it here: __ º

               º                                                º

               º  NOTE: field currency format has precision  __ º

               º                                                º

               ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                          Figure 26: Precision Window

 

 

If you select a real data type (float or double in the figure), the precision

window (Figure 26) will pop up. The default precision is the number of decimal

places in the currency edit, if any, or 2 otherwise. To change the precision,

enter the desired number and hit TRANSMIT. Hitting the EXIT key will leave the

old value in effect.

 

 

6.10  Field Summary Window

 

jxform provides a field summary window, a convenient way to inspect and change

certain frequently modified field characteristics without wading through the PF4

menus. The window appears in Figure 6.10; to use it, you

 

  1.  Position the cursor anywhere in the field.

  2.  Press the PF5 key.

  3.  Enter any changes in the window. Only items in the first two lines may

      be modified; the rest are display-only, and are formatted similarly to

      a screen listing.

  4.  Hit the TRANSMIT key to commit your changes, or EXIT to discard them.

 

While the field summary window is open, you may press the PF4 key at any time,

and alter field characteristics from its menu in the usual way. However, if you

subsequently hit the EXIT key in the summary window, those changes will be lost.

 

In the remainder of this section we describe quickly how to use the window. The

field characteristics themselves are fully described elsewhere in this chapter,

and a reference is provided for each.

 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

 º                             Field Data Summary                             º

 º                                                                            º

 º Name _______________________________  Char Edits ________              _   º

 º Length ___  (Max ___ ) Onscreen Elems ___ Distance ___ _ (Max Items ____ ) º

 º                                                                            º

 º Display Att: _____________________________________________________________ º

 º Field Edits: _____________________________________________________________ º

 º Other Edits: _____________________________________________________________ º

 º               ____________________________________________________________ º

 º                                                                            º

 ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                        Figure 27: Field Summary Window

 

 

   Name              The field's name, if any, is displayed here, and you may

                     simply type in changes. (Section 6.7.1)

   Char Edits        This is a circularly scrolling field (Section 6.3.3)

                     displaying the field's character filter; use the up- and

                     down-arrow keys to select the one you want. The one that

                     is visible when you hit TRANSMIT on the window will be

                     used. (Section 6.5)

   Length            The field's onscreen length; type in any changes.

                     (Section 6.3)

   (Max)             The field's maximum shifting length. Modify directly.

                     (Section 6.3)

   Onscreen Elems    The number of onscreen array elements. Modify directly.

                     (Section 6.3)

   Distance          The distance from one array element to the next. Modify

                     directly. (Section 6.3)

   (Max Items)       The maximum number of scrolling items. Modify directly.

                     (Section 6.3)

   Display Att       All the field's display attributes. Not modifiable;

                     refer to the lstform utility if you need an explanation

                     of the attribute mnemonics. (Section 6.4)

   Field Edits       Mnemonics for the field edits. Not modifiable; see

                     lstform. (Section 6.6)

   Other Edits       Mnemonics for the field's attachments and other special

                     edits. Not modifiable, and the values of the edits are

                     not given. (Sections 6.7, 6.8)

 

7 JAM Control Links

 

7.1  Control Strings and Control Fields

 

The JAM run-time environment determines how to respond to events based on

information contained in JAM control strings on the current screen. An event is

generally either a menu selection or a function key stroke, although there are a

few automatically generated events. For each event of interest, you define a

specially placed control string:

 

   .

      For a menu selection, the control string goes in an onscreen control

      field immediately fon fields after the current field the field

      containing the selection.

   .

      The control string for a function key goes into a section of the screen

      that is not displayed; it is named after its function key.

 

A detailed explanation of how to create control strings appears a little further

on in Section 7.3; we turn first to the contents of control strings.


 

7.2  Link Actions

 

The first character of a JAM control string designates a kind of action for the

run-time system to take; the remainder can be thought of as parameters to the

action. There are four possible kinds of action:

 

     Lead Character           Link Action

 

     caret          ^         call a function exclamation point

                    !         run a program ampersand

                    &         display a window other

                    display a form

 

 

7.2.1  Display a Form

 

Any control string that begins with a character other than ampersand,

exclamation point, or caret is treated as a display-form command. The entire

control string is assumed to be the name of a screen created with JAM. The name

may be converted to upper case letters, and may have an extension appended to

it, according to parameters in the setup files. If a screen with the given name

exists, JAM displays it, replacing the previous screen; otherwise, an error

message appears.

 

JAM searches memory, active screen libraries, and directories on disk for all

screens named in control fields, according to the rules of the library function

r_window.

 

JAM maintains an ordered list of screens processed for the purpose of

backtracking with the EXIT key. When a display form command is executed, the new

screen is added to the list. If a display screen is executed from a window, that

window and all other open windows are closed before the new screen comes up.

Therefore, if screen1 is a non-window and it invokes screen2 via the display

screen command, pressing EXIT on screen2 will return control back to screen1.

However, if screen1 was a window, it and all other open windows would have been

closed before screen2 appeared, and EXIT from screen2 would return to the last

form displayed prior to screen1.

 

Control strings are normally case-sensitive: their contents give the names of

screens or routines, and JAM pays attention to case when searching for them. You

can make the search insensitive to case by calling fcase, or by defining the

SMFCASE setup variable.

 

7.2.2  Display a Window

 

If you want a screen to appear as a window overlaying part or all of the current

screen, rather than replacing it, begin the control string with an ampersand,

followed by the name of the screen to be displayed. The conventions for

appending a file extension and for searching directories are the same as in the

display form command (see the previous section).

 

The position of the window may optionally be specified, by including the row and

column of the upper left corner of the window after the name of the screen. The

row and column are separated from the screen name and each other by spaces. (You

may have to lengthen the control field to specify a position.)  If the position

would cause the window to extend past the end of the screen, JAM will adjust the

position (at runtime) so that the entire window will be shown.

 

For example, the control string in example 1 below would display SCR1 as a

window, at the current cursor position. If you wanted the window to display at

line 3, column 20, you would add coordinates as in example 2. The line and

column can optionally be enclosed in parentheses and separated by a comma

(example 3); such coordinates may also be placed before the screen name (but

after the ampersand).

     1.   &SCR1      

     2.   &SCR1 3 20 

     3.   &SCR1(3,20)

     4.   &(3,20)SCR1

 

You must use the syntax of example 4 to position argument windows in system and

function call control strings. Screens to be displayed as windows have some

special requirements; see section 10.4.

 

7.2.3  Execute a Program

 

If you want an event to cause a program to execute, the associated control

string should begin with an exclamation point. The remainder of the field is

then interpreted by JAM as an operating system command, and passed to the

command interpreter.

 

If the field contains a percent ("%") character followed by a screen name, the

screen is displayed as an argument window prior to invoking the command. The

fields in the window are concatenated and merged into the control field,

replacing the "%", the name of the prompt screen, and trailing spaces; the whole

is then used to invoke the command. For example, either of the fon fields after

the current field strings would invoke the MS-DOS COPY command, with the verify

(/V) option and arguments from a window named cp:

 

     !COPY %CP /V

     !COPY %(10,35)CP /V

 

The second example specifies the position of an argument window, by including

the row and column between the percent sign and the window name. That is the

only syntax for specifying the position of an argument window, since anything

fon fields after the current field the window name will be passed to the

operating system as part of the command line. More than one argument window may

be included in the control field. The rules for appending a file extension, and

for searching directories for screens, are the same as in the display screen

commands. Creating argument windows is described in section 10.5.

 

7.2.4  Call a Function

 

If you want a function to be executed when TRANSMIT or a function key is pressed

or when a menu item is selected, the associated control string should contain a

caret (^) in the first position. Characters between the caret and the first

blank are then interpreted as the name of a function, to be invoked through a

function list linked to JAM (see the Programmer's Guide).

 

If, after the function name, the control string contains a screen name preceded

by a percent (%) character, the specified screen is displayed as a window prior

to invoking the function. Its fields are then concatenated and merged with the

contents of the control field, replacing the %, the name of the prompt screen,

and trailing spaces, and the function is invoked with the whole as an argument.

For example, the fon fields after the current field field value would invoke the

function uprint using a window named pr.

 

^uprint %pr  

 

Creating the windows for function arguments is described in section 10.5. The

conventions for appending a file extension and for searching directories for

screens are the same as in the display screen command.

 

There are several built-in functions for special tasks, which need not appear in

the application's function list. They are documented in the Programmer's Guide.


 

                         ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                         º                            º

                         º exit                = EXIT º

                         º jam control strings = SPF1 º

                         º create menu         = SPF2 º

                         º show field names    = SPF3 º

                         º add to data dict.   = SPF4 º

                         º graphics selection  = SPF5 º

                         º data dict. search   = SPF6 º

                         º form-name field     = SPF7 º

                         º                            º

                         ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                         Figure 28: JAM functions menu

 

 

                         ÉÍÍSET JAM CONTROL STRINGSÍÍ»

                         º                           º

                         º  AUTO   ________________  º

                         º  EXIT   ________________  º

                         º  XMIT   ________________  º

                         º  PF1    ________________  º

                         º  PF2    ________________  º

                         º  PF3    ________________  º

                         º  PF4    ________________  º

                         º  PF5    ________________  º

                         º  PF6    ________________  º

                         º  PF7    ________________  º

                         º                           º

                         ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                     Figure 29: JAM Control Strings Window

 

 

7.3  Creating JAM Control Strings and Fields

 

jxform provides a number of function keys, SPF1 through SPF7, for creating JAM

control fields. The same functions are also available through a menu window,

invoked by the PF10 key (see Figure 28).

 

7.3.1  Function Key Control Strings (SPF1)

 

You create JAM control strings using the SPF1 key. It brings up a window

containing a scrollable list of key-associated JAM control strings; Figure 29

shows the beginning of the list. It includes a first activity, AUTO; the

TRANSMIT and EXIT keys, XMIT and EXIT; and function keys PF1 through PF24, SPF1

through SPF24, and APP1 through APP24. You simply type in your control string

next to its key; you may find the ZOOM key useful if the control string is long.

 

When you enter a control string in the SPF1 window it is placed in a special

section of the screen, and takes up no onscreen area.

 

The JAM first activity field (AUTO) is not associated with a key. It is executed

automatically after a screen is brought up, but before the keyboard is opened

for data entry. See Section 4.7 for a complete list of screen initialization

steps.

 

7.3.2  Menu Control Fields (SPF2)

 

You can create a menu quickly by pressing the SPF2 key. A window similar to

Figure 30 will pop up, and you may define the size of your menu and its control

fields there.

                     ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                     º                                   º

                     º            Define Menu            º

                     º                                   º

                     º Number of entries             __  º

                     º Selection field length        ___ º

                     º Control field onscreen length ___ º

                     º Control max (shifting) length ___ º

                     º                                   º

                     ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                   Figure 30: JAM Menu Control Fields Window

 

 

When you press TRANSMIT in the window, several menu selection field pairs

(Number of entries) are created, beginning at the current cursor position. Each

pair consists of an unprotected, menu field of Selection field length, and a

protected, non-display field beginning one position to its right. The control

field's onscreen and offscreen lengths are given by the last two entries in the

window. The name of the menu field or array created by JAM is jam_menu; but if

you add more menu selections that are not part of the array, they need not be

named.

 

You should be sure to place the cursor so that the new fields will not overlap

existing fields, or reach beyond the edge of the screen. If that occurs, no new

fields will be created. You are, of course, not restricted to a vertical array

of fields. Other arrangements, such as horizontal menus, or menus that are

actually display text headings may be created as separate fields; see Section

10.1.1 for examples.  You can use SPF2 to define a menu of one entry, then copy

the fields thus created to other locations on the screen with the PF8 key.

 

Any screen with a field named jam_menu will be treated as a menu by the JAM

run-time system. When such screens are processed, every menu field with a

non-blank first character will be treated as a menu selection field. Each one

should have a fon fields after the current field control field containing the

processing rule for that selection field. Fields with no menu field edit and

those that begin with one or more blanks are ignored in jam_menu processing.

 

7.3.3  Displaying Field Names (SPF3)

 

Pressing the SPF3 key causes all fields on the screen, including JAM control

fields and other non-display fields, to be made visible; then the contents of

all named fields will be replaced by their names. This enables you to look at

all the control fields at once rather than checking each field individually to

see what purpose it serves. When you press any function key, the display is

restored to the state that existed before SPF3 was selected.

 

If a named field is too small to hold its entire name, the name will be

truncated. For example, if the jam_menu field is only five characters long,

jam_m will appear there.

 

7.3.4  Data Dictionary Search (SPF4, SPF5, SPF6)

 

These function keys enable you to use the data dictionary for creating and

checking onscreen fields. Their use is explained in Section 8.

 

7.3.5  JAM Name Field (SPF7)

 

The JAM name field can help you learn screen names for use with the goto

function (SPF3), as well as helping document an application. Whenever a screen

is displayed that has a field named jam_name, JAM initializes that field to the

name of the screen on which it appears. For example, suppose the form ABC.jam


 

 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍDATA DICTIONARY MAINTENANCEÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

 º  NAME                          LEN SCOPE            COMMENT                º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 _ _______________________________ ___ _ _____________________________________º

 ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                     Figure 31: Data Dictionary Edit Window

 

 

includes a jam_name field. Whenever JAM displays the screen, the field will be

given the value ABC.

 

Pressing SPF7 creates a jam_name field at the current cursor position.

 

 

8 Data Dictionary Editor

 

The JAM data dictionary serves two purposes. During application authoring and

prototyping, it serves as a clearinghouse for field definitions. With field

characteristics maintained in a central place, you can easily copy them into new

screens and check them for consistency.

 

During application execution, the data dictionary supports the transfer of data

between different parts of an application (data links). The JAM run-time

environment keeps a subset of each item's data dictionary entry in memory, along

with the item's current value. That value is automatically kept consistent with

data entered through screens, and is copied into newly presented screens. This

name-value map is called the local data block, or LDB.

 

You enter the data dictionary editor from the JAM authoring environment by

pressing the SPF6 key. The data dictionary editor is not accessible from the

screen editor, nor from the operating system. It reads a disk file, normally one

named data.dic in your current directory. It then brings up a screen like Figure

31, displaying the data dictionary twenty items at a time. On the main screen it

displays the name, scope, length, and a comment field for each:

 

   Name        A data dictionary entry's name is unique, and is used to

               identify it with a field on a screen. The name may be up to 31

               characters long, and must begin with a letter; the rest must

               be letters, digits, or underscores. If you enter a name that

               already exists, an error message will appear.

   Length      The length corresponds to field length in the screen editor.

               Unless the field is shiftable, it also determines the number

               of characters that will be reserved for the entry in the LDB.


 

               A screen field may be associated with a data dictionary

               element having a different length.

   Scope       An item's scope groups it with other items, and controls its

               initialization in the LDB. The scope is a number from 1 to 9,

               with a default of 2; see section 8.1 for details. You can also

               enter an asterisk * in the scope field to create a data

               dictionary record; see Section 8.3.4.

   Comments    The comments field usually contains a description of the

               element; it may contain anything at all. It may also be useful

               in searching the data dictionary for an element whose name is

               not known.

 

All the other field characteristics described in earlier sections of this

chapter are stored in the data dictionary as well; you can examine and modify

them, as in the screen editor, by pressing the PF4 key. The order of items in

the data dictionary is entirely up to you; JAM does not sort them. After the

last item there appears a line with EOF in the name field, and other fields

blank.

 

8.1  Scope of Data Dictionary Entries

 

The scope of a data dictionary entry is a number between 1 and 9. Entries having

the same scope can be cleared and initialized as a group, using the library

functions lclear and lreset. Items having scope 1 are constant, that is, they

cannot be altered at run-time. Initialization files may be listed in the

SMININAMES setup variable for convenience.

 

Here is a situation in which multiple scopes are useful. Suppose you are

executing multiple transactions on behalf of a customer. Suppose that after each

transaction you wish to clear out certain variables, so they do not confuse the

operator by appearing on the new transaction screens, but not to clear out the

customer's name and address until you are finished with that customer. Give the

customer name and address scope 2 (say), and the others scope 3. After each

transaction, clear out the scope 3 variables using the library routine

lclear(3); then, when all transactions for a customer are done, call lclear(2)

to clear out the customer variables.

 

When JAM Release 3 data dictionaries are converted to Release 4 format, the

Release 3 scopes are mapped as follows:

 

          Release 3 Scope     Release 4 Scope

 

          Constant            1 Global

                              1 Transaction

                              2 Local

                              3

 

 

8.2  Saving the Data Dictionary

 

When you are finished editing the data dictionary, press the EXIT key. An exit

menu (Figure 32) will be displayed, with the following functions:

 

   save        This function will write the changes that were made to the

               data dictionary to disk. If you want to save your changes,

               select this option before exiting. If you want to discard your

               most recent changes, do not select this function.  rebuild

               This function writes the data dictionary to disk, then

               reinitializes the local data block index. A rebuild is

               necessary only if you want to continue the authoring session

               with an LDB that reflects the latest changes to the data

               dictionary. It has the same effect as exiting to the operating

               system and the re-entering JAM.


 

                  ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                  º                                         º

                  º  save new Data Dictionary file          º

                  º  rebuild index and save Data Dictionary º

                  º  continue editing Data Dictionary       º

                  º  exit Data Dictionary editor            º

                  º                                         º

                  ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

 

                  Figure 32: Data Dictionary Editor Exit Menu

 

 

   continue    This selection returns you to the data dictionary editor,

               without saving it or rebuilding the index.

   exit        This function exits the data dictionary editor, without saving

               changes to disk.

 

8.3  Data Dictionary Editor Functions

 

The function keys PF2 through PF10 are active in the data dictionary editor;

what each one does is explained below. Most keys operate on the item at which

the cursor is positioned.

 

8.3.1  Adding Entries (PF2)

 

To add an entry, position the cursor to the item before which the new item is to

be added, and press the PF2 key. One or more lines will open up for entry of new

items. To add an item to the end of the data dictionary, press PF2 with the

cursor at the end (the line containing EOF in the name field) of the data

dictionary.

 

The cursor will then be restricted to the line where the new item is to be

added. Enter the desired value in each field, and press TRANSMIT to add the

entry to the data dictionary. To quit without creating a new entry, press EXIT.

If you press RETURN instead of TRANSMIT, the current item will be added and

another line will immediately open up below it.

 

8.3.2  Modifying Entries (PF3)

 

The displayed text in the data dictionary is normally protected, to prevent

inadvertent changes. Existing items may be modified by positioning the cursor to

the desired item and pressing the PF3 function key. You may change any

parameter, including the name, by typing over it. When you hit TRANSMIT or

RETURN, the update is applied to the data dictionary; you may cancel it by

pressing EXIT. RETURN also positions you to the next item, which you may then

update.

 

8.3.3  Modifying Field Characteristics (PF4)

 

While either an add or a modify is in progress, you can examine and change more

characteristics of a data dictionary entry by pressing the PF4 key. The PF4 key

alone will implicitly begin a modify. It presents you with the screen editor's

field definition menu; refer to Section 6 for instructions.

 

Defining field characteristics in the data dictionary is helpful in treating

fields consistently across an application system. Most field characteristics

have no effect on local data block processing, but several do: date, time,

currency format, and field size are the most commonly used.


 

            ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

            º                                                      º

            º Record _______________________________               º

            º contains the following fields:                       º

            º                                     TYPE             º

            º     FIELD NAME                      (OPTIONAL)  PREC º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º ___ _______________________________ ____________ ____º

            º                                                      º

            º                       (more)                         º

            º                                                      º

            ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                    Figure 33: Data Dictionary Record Window

 

 

8.3.4  Creating Data Dictionary Records

 

If, when creating or modifying an entry, you type an asterisk * in the scope

field, the entry becomes a record rather than a field. Instead of normal field

characteristics, it has a list of component fields, which you enter in the

window shown in Figure 33. You bring up this window by pressing PF4 with the

cursor in a field having scope *, or by retyping the asterisk.

 

For each component field in the record, you enter a name, and an optional data

type and precision. The name may or may not exist as a regular data dictionary

entry; it may not be the name of another record, as sub-records are not

currently supported. If you give no value for the type and precision, the values

belonging to the named data dictionary entry will be used. The precision applies

only to fields of type float or double.

 

8.3.5  Deleting and Undeleting Entries (PF5 and PF6)

 

To delete an entry, position the cursor to the desired item and press the PF5

key. The element will immediately be removed from the data dictionary. An

undelete key is provided, to recover the item most recently deleted. When you

hit PF6, a line opens above the cursor, and the most recently deleted item

appears there.

 

PF5 and PF6 may be used in combination to move entries within the data

dictionary, by deleting the entry from one position, then undeleting it in a new

position. An entry may be undeleted only once, since entries in the data

dictionary must have unique names. If PF6 is pressed twice in succession, an

error message will be displayed the second time.

 

8.3.6  Searching (PF7 and PF8)

 

The PF7 key prompts for a text string, using the window shown in Figure 34, then

searches for it through either the item names or their comments. The search

begins at the item under the cursor, proceeds to the end, then wraps around to

the beginning. The text string may contain, in addition to ordinary text,

certain special characters:


 

                ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                ºENTER STRING ________________________________ º

                º        Search comment? (enter 'y') _         º

                ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                    Figure 34: Data Dictionary Search Window

 

 

                           ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                           º ENTER LINE NUMBER ____ º

                           ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                     Figure 35: Data Dictionary Goto Window

 

 

   .

      To search for a name that begins with a known sequence of characters,

      enter those characters preceded by a caret ("^").

   .

      The query (?) is a wild-card, matching any single character.

   .

      The asterisk (*) is a wild-card, matching any string of characters.

 

These wild-card characters are not to be confused with the special characters

used in the regular expressions JAM uses to validate data entered into fields.

Here are some examples of search strings:

 

  1.  The search string ^abc finds the first element after the current cursor

      position that begins with abc. If the caret were missing from the

      search string, the first element that contained the character sequence

      abc would be found.

  2.  To find an element whose name ends with xyz but whose beginning

      characters are unknown, enter xyz as the search string. This string

      will also find names with xyz in the middle.

  3.  To find an element whose first character is a, whose second character

      is b or c, whose third character is d, and have a z somewhere following

      the d, enter the string ^a?d*z. Of course this string would also match

      elements whose second letter is other than b or c.

 

8.3.7  Searching Comments (PF7, PF8)

 

To search for a comment instead of an entry name, press PF7 and enter the search

string exactly as for a name search; then tab to the next field and enter y. A

search on either names or comments may be repeated, starting at the current

cursor position by pressing the PF8 key. Searches always begin at the cursor

position and go to the end; they then wrap around to the beginning of the data

dictionary.

 

8.3.8  Going to a Specified Line in the Data Dictionary (PF9)

 

To go to a specific line in the data dictionary, press the PF9 key. You will be

prompted for the desired line number, with the window shown in Figure 35.

Entering 0 or 1 will position you to the first line of the data dictionary;

entering a number greater than the number of items in the data dictionary will

position you to the EOF line.

 

8.3.9  Data Dictionary Default Settings

 

The PF10 key will bring up the window of Figure 36. It is similar in appearance

and operation to the screen editor's field summary window (Section 6.10), but

its function is to define default characteristics for newly created data

dictionary entries. Here is a summary of the fields; unless otherwise mentioned,

 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

 º                          Data Dictionary Defaults                          º

 º                                                                            º

 º Char Edits ________  Type ____________  Scope _                            º

 º Length ___  (Max ___ ) Onscreen Elems ___ Distance ___ _ (Max Items ____ ) º

 º                                                                            º

 º Display Att: _____________________________________________________________ º

 º Field Edits: _____________________________________________________________ º

 º Other Edits: _____________________________________________________________ º

 º               ____________________________________________________________ º

 º                                                                            º

 ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                      Figure 36: Data Dictionary Defaults

 

 

you just type in the appropriate value. Hitting TRANSMIT saves the changes you

have made, while hitting EXIT in the window discards them.

 

   Char edits          This is an entry-protected, circularly scrolling field

                       (do not hit RETURN to get to the Length field!), which

                       defines the item's character edit. Use the up and down

                       arrows to get to the one you want, then tab out.

   Type                Another circular scroll, listing the possible data

                       types.

   Scope               Enter a number from 1 to 9, or * for a default scope

                       of record.

   Length              The onscreen length of the data item.

   (Max)               If greater than Length, the offscreen or shifting

                       length of the item.

   Onscreen Elems      The number of visible array elements.

   Distance            The number of lines or columns between elements, as

                       appropriate.

   Max Items           If greater than Onscreen Elems, the number of

                       scrolling items in a field or array.

 

You can set a default for any other field characteristic by pressing PF4 within

this window and selecting from the usual menus.

 

8.4  Initializing the LDB

 

The values of data dictionary items are initialized in the local data block at

the start of each JAM session. The initialization files consist of a pair of

entries for each data dictionary element to be initialized. The first entry in

each pair is the element name; the second is its value. For example, to

initialize the data dictionary item co_name to the value JYACC, the file should

contain the pair:

 

     "co_name" "JYACC"

 

Items with multiple occurrences can be initialized by subscripting the name, as

in the example below. Both the name and the value must be enclosed within

quotation marks. All white space and line separators outside quotes in the

initialization files are ignored. The following two sequences are equivalent:

 

     1.        "co_name""JYACC""co_city[1]""New York""co_city[2]""Paramus"

 

     2.        "co_name"      "JYACC"

               "co_city[1]"   "New York"

               "co_city[2]"   "Paramus"


 

  ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍDATA DICTONARY LISTINGÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

  º     NAME                             COMMENT                            º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  º ________________________________ _____________________________________  º

  ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                     Figure 37: Screen Editor Search Window

 

 

For readability, we suggest that each pair be placed on a separate line. Data

dictionary initialization files can be created and updated with any text editor

or word processor.

 

JAM defines several default initialization file names; they are const.ini,

global.ini, tran.ini, and local.ini. You may add to or change these names using

the SMININAMES configuration variable.

 

9 Data Dictionary Operations in the Screen Editor

 

To speed the process of creating screens with shared fields, you can define the

common fields, and enter them into the data dictionary with the data dictionary

editor (Section 8). Then, use the data dictionary search feature of the screen

editor to place common data items into screens as named fields.

 

You can search the data dictionary in the screen editor, in order to create a

field that matches the specifications of an element of the data dictionary, or

to compare an existing field with a data dictionary element.

 

9.1  Data Dictionary Search in the Screen Editor

 

To create a new field, place the cursor where the field should start, then press

SPF6. To compare an existing field to a data dictionary element, place the

cursor in the field before pressing SPF6.

 

When the "data dictionary" key (SPF6) is pressed, a large window opens (Figure

37), and a number of data dictionary entries are displayed. You may search by

scrolling up and down through the display, or with the PF7 key (see Section

8.3.6). Make a selection by positioning the cursor to the desired data

dictionary element, and pressing TRANSMIT.

 

If the cursor is in a field at the time the data dictionary search key is

pressed, the window is opened and the data dictionary shows one of the following

three ranges of data dictionary elements:


 

 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

 º                            Field in Current Form:                          º

 º                                                                            º

 º Name _______________________________ Char Edits ________ Type ____________ º

 º Length ___  (Max ___ ) Onscreen Elems ___ Distance ___ _ (Max Items ____ ) º

 º                                                                            º

 º Display Att: _____________________________________________________________ º

 º Field Edits: _____________________________________________________________ º

 º Other Edits: _____________________________________________________________ º

 º               ____________________________________________________________ º

 º                                                                            º

 º                          Field in Data Dictionary:                         º

 º                                                                            º

 º Name _______________________________ Char Edits ________ Type ____________ º

 º Length ___  (Max ___ ) Onscreen Elems ___ Distance ___ _ (Max Items ____ ) º

 º                                                                            º

 º Display Att:  ____________________________________________________________ º

 º Field Edits:  ____________________________________________________________ º

 º Other Edits:  ____________________________________________________________ º

 º               ____________________________________________________________ º

 º                                                                            º

 ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                   Figure 38: Screen Editor Comparison Window

 

 

  1.  If the cursor is in a named field and the name is in the data

      dictionary, the display shows the data dictionary element with that

      name under the cursor.

  2.  If the field is not named, or the name is not in the data dictionary:

 

        a.  If the data dictionary has been used since the start of the

            authoring session, the same elements displayed at the time the

            window was last closed are displayed.

        b.  If this is the first use of the data dictionary function, the

            first several elements are displayed.

 

9.1.1  Comparing a Field to a Data Dictionary Entry

 

When you invoke data dictionary search with the cursor in a field and select an

element, the data dictionary window closes and a new window (Figure 38) appears.

It displays characteristics of the current field above, and the characteristics

of the selected data dictionary item at the bottom. You can now alter any of the

field's characteristics, with the data dictionary description and help windows

as a guide. You can change the field characteristics displayed in the window

directly, as in the field summary window (Section 6.10). In addition, the

following function keys are active:

 

   TRANSMIT    Update the screen field with whatever modifications have been

               made in the comparison window.

   EXIT        Close the comparison window, leaving the screen field

               unaltered.

   PF4         Modify the screen field using the regular PF4 menus, as in

               Section 6. When you come out of the field menu, your changes

               will be reflected in the comparison window.

   PF5         Change the characteristic under the cursor to whatever appears

               in the data dictionary description.

   PF6         Restore the characteristic under the cursor to whatever it was

               in the original screen field. This undoes any changes made by

               direct entry, PF5, or PF4.


 

9.1.2  Making a Field from a Data Dictionary Entry

 

When you invoke data dictionary search with the cursor not in a field, and

select an element, the search window closes immediately and a field with the

characteristics of the selected item is created at the cursor position. If the

selected item is an array or scroll, the resulting field will be too. If the new

field or array would overlap an existing field, it is not created; an error

message appears instead.

 

9.1.3  Making a Data Dictionary Entry from a Field

 

To create a data dictionary entry from an existing field, place the cursor in

the field from which the entry is to be created, and hit the SPF4 function key.

If the field is named, and the name is not already in the data dictionary, a new

entry will be added to the end of the data dictionary, and a confirmatory

message will be displayed. An error will result if the cursor is not in a field,

if it is in an unnamed field, or if it is in a field whose name already occurs

in the data dictionary.

 

Note that data dictionary entries thus created will not appear in the local data

block until the LDB index is rebuilt, using the rebuild index option on the data

dictionary editor's exit window.

 

10 Special-Purpose Screens

 

The JAM library includes routines for menu processing and automatic display of

help screens. The following sections explain how to create forms for use with

those functions. The functions themselves are described in the JAM Programmer's

Guide.

 

10.1  Menus

 

JAM supports two distinct kinds of menu processing:

 

  1.  under explicit application control, through the library functions

      menu_proc and choice, and

  2.  under JAM control, using control fields.

 

(Help screens with menus use the first kind; see Section 10.6.)

 

10.1.1  Menus for Use With menu_proc or choice

 

 

The library functions menu_proc and choice allow for easy selection of menu

items. The current (or tentative) selection is always displayed in reverse

video. To create a screen that can make use of this feature:

 

  1.  Create a selection field for each menu entry. Each field must be long

      enough to contain all the text to be displayed. You can make every

      field equal in length to the longest text to be entered in any of them,

      as on jxform's field characteristics menu (Figures 39 and 40), or you

      can make them different lengths, as on jxform's exit options menu (see

      Figure 2). The area defined as a field, not just the text, will be

      displayed in reverse video when the cursor is at an item.

  2.  Set the fields' display attributes as desired, but do not include

      reverse video.

  3.  Give each menu field a menu field edit (Section 6.6).

  4.  Enter the menu item text in the menu fields. Each item should start

      with a distinct character (Figure 40). The menu shown is used by jxform

      for the selection of field characteristics (Figure 9); on the actual

      menu the fields are not underlined.

 

If possible, initial letters should be all upper case or all lower case. This

permits the menu processing function to ignore the case of letters entered from

                               ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                               º               º

                               º _____________ º

                               º               º

                               º _____________ º

                               º _____________ º

                               º _____________ º

                               º _____________ º

                               º _____________ º

                               º _____________ º

                               º               º

                               ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

            Figure 39: Fields Defined for Field Characteristics Menu

 

 

                               ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                               º               º

                               º exit          º

                               º               º

                               º display       º

                               º char edits    º

                               º attachments   º

                               º misc. edits   º

                               º size          º

                               º type          º

                               º               º

                               ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

         Figure 40: Initial Data Entered in Field Characteristics Menu

 

 

                              ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                              º                  º

                              º 0. exit          º

                              º                  º

                              º 1. display       º

                              º 2. char edits    º

                              º 3. field edits   º

                              º 4. special edits º

                              º 5. field length  º

                              º 6. data type     º

                              º                  º

                              ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                   Figure 41: Menu Using Digits for Item Tags

 

 

the keyboard, treating a and A as equivalent. If several items would naturally

start with the same letter, the item names can be preceded by digits (Figure

41), or by letters that are not part of the names themselves.

 

Alternatively, upper and lower case initial letters can be mixed, allowing a

distinction between a and A, but requiring the operator to use the shift key for

upper case.

 

10.1.2  Menus for Use with JAM

 

Menu screens may contain display data and menu selection fields; they will not

usually contain data entry fields, although JAM now supports dual-use screens.

JAM identifies a screen as a menu screen by the presence of a field named

jam_menu on the screen. It is typically an array containing the menu

descriptions, but this is not a requirement.

 

The menu selection fields consist of one pair of fields for each menu item. Each

pair consists of an unprotected field referred to as a selection field, which

contains the text of the menu selection, and a control field referred to as a

processing field, which contains the control link associated with the menu item.

The processing field of the pair must have a field number one greater than the

selection field. The easiest way to do that is to place the processing field on

the same line as the selection field and immediately to the right. (The create

menu function of jxform creates an array named jam_menu, and a parallel array

for the processing fields.)

 

A user running JAM selects items from menus by typing the first character(s) of

the value of the desired menu selection field, or by moving the cursor to the

desired selection and pressing the TRANSMIT key. If the first method is chosen,

you must type enough characters to differentiate between the selections; as soon

as this occurs, the selection is made. It is therefore convenient to have the

initial character or characters of menu selection fields be unique. This may be

accomplished by creative naming, or by using index letters or numbers as the

first character. Examples of three different types are shown in figures 42, 43,

and 44.

 

While most menus consist of a vertical list of options (Figure 42), JAM permits

any organization for menus, including horizontal (Figure 43), or more exotic

menus, such as Figure 44, in which the menu selections are the headings of

introductory paragraphs. These other menus work because JAM considers all menu

fields that don't begin with a blank on a jam_menu screen to be menu selection

fields.

 

It is sometimes desirable to create menus whose contents change as circumstances

dictate. For example, in a system where security is an issue, users should be

shown menus that include only the functions that they have the authority to

execute. Similarly, in a sales system, you might want to customize menus to

include those items that a client is most likely to purchase based on what you

know about the client (such as net worth, marital status, etc.). To create such

"dynamic menus" is a simple matter of combining the menu and data dictionary

capabilities of JAM as follows:

 

Create the menu selection and menu processing fields as described above, but

give each field a unique name that corresponds to a data dictionary element. The

processing that decides which items to place on the menu simply initializes the

appropriate data dictionary elements before displaying the menu. When the menu

is displayed, the selection and processing fields will get their values from the

local data block (as all fields do), and you have a dynamic menu. You can also

use the screen entry function (Section 4.7) to populate a menu at run-time.

 

10.2  Creating Display-only Screens

 

Display screens have no unprotected fields. They are typically used to provide

product information (such as an on-line catalog) or instructions to users. They

may have control fields initialized to an action to take when TRANSMIT or other

function keys are pressed (either display a screen, display a window, invoke a

function, or execute a program). In absence of control fields, the only action

you may take is to press EXIT to return to the previous screen.

 

Display text, border, background color, and display characteristics may be

created freely, using jxform. You may display variable data on a display-only

screen by defining protected fields that have the same names as items in the

data dictionary.

 

To create a jam_xmit control string, enter jxform and press the SPF1 key, move

to the field marked XMIT, and enter the desired action for the TRANSMIT key. The


 

         ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

         º                                                            º

         º      Please make a selection from the following list:      º

         º                                                            º

         º                1.  Open an account                         º

         º                                                            º

         º                2.  Check an account balance                º

         º                                                            º

         º                3.  Issue a Certificate of Deposit          º

         º                                                            º

         º                4.  Open an IRA                             º

         º                                                            º

         º    NOTE: Press the <PF4> key for current interest rates    º

         º                                                            º

         ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                            Figure 42: Vertical Menu

 

 

          ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

          º                                                          º

          º    Checking Account Maintenance:                         º

          º                                                          º

          º         Open      Inquire      Close      Balance        º

          º                                                          º

          ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                       Figure 43: Horizontal Menu Window

 

 

       ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

       º                                                                º

       º   For more information about the following products,           º

       º   highlight the title with the arrow keys, then press <END>    º

       º                                                                º

       º   CHECKING ACCOUNTS                    SAVINGS ACCOUNTS        º

       º                                                                º

       º   o Low service charges                o High interest         º

       º   o Interest bearing                   o Passbook and          º

       º   o Automatic transfers                  statement             º

       º                                        o No minimum            º

       º                                          balance               º

       º                                                                º

       º                                                                º

       º   CERTIFICATES OF DEPOSIT              BROKERAGE SERVICES      º

       º                                                                º

       º   o 6 months to 5 years                o Trade all markets     º

       º   o Available for IRA's                o Low commissions       º

       º   o Money market rates                 o Tie to checking       º

       º                                          accounts              º

       º                                                                º

       ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                            Figure 44: Topical Menu

 

 

SPF1 key will similarly create control strings associated with EXIT and the

user-defined function keys.

 

Display-only screens may be invoked as windows; in that case, they exhibit

certain characteristics that will be discussed in section 10.4.

10.3  Creating Data Entry Screens

 

The only difference between display screens and data entry screens, from JAM's

point of view, is that data entry screens have at least one unprotected field.

They are typically used to implement transactions through the use of procedures

attached to fields or function keys, or to simulate them in a prototyping

environment, or just to load data into the LDB.

 

You may automatically display variable data in data entry screens by defining

fields that have the same names as items in the data dictionary. Similarly, you

may pass data to other screens by assigning field names on the different screens

to the same data dictionary item.

 

They should have control strings that specify the action to take when TRANSMIT

or other function keys are pressed (either display a screen, display a window,

invoke a function, or execute a program). In the absence of these control

fields, the only action you may take is to press EXIT to return to the previous

screen. To create a jam_xmit control string, enter jxform and press the SPF1

key, move to the field marked XMIT, and enter the desired action for the

TRANSMIT key. The SPF1 key can similarly create control fields associated with

EXIT and the user-defined function keys.

 

Data entry screens may be invoked as windows. This will be discussed in the

section 10.4.

 

To implement transaction applications, you may attach functions to fields as

described in section 6.8.1. You can be sure that the attached functions will be

executed because TRANSMIT key processing invokes screen validation (s_val)

before invoking the jam_xmit control link.

 

10.4  Creating JAM Windows

 

JAM windows may be any type of screen: display, data entry, or menu. There is

very little difference to JAM between windows and non-windows; in fact, the same

screen may be used both as a window and as a base form. Whether a screen will

replace or overlay the existing screen is determined when the window is

displayed, rather than when it is created.

 

A window may be full size; if it is, it will completely cover the previous

screen. If a window is smaller than the underlying screen, all of the underlying

screen not covered by the window will be visible, but you will not be able to

enter data into the underlying screen. The characteristics of a window are:

 

  1.  If a screen displayed as a window has a control field that invokes a

      screen without the window attribute ("&"), JAM will close the window

      (and all underlying windows) before displaying the selected screen.

  2.  If a screen displayed as a window has a control field that invokes a

      screen with the window attribute ("&"), the new screen will be

      displayed as a window overlaying part or all of the existing window or

      windows.

  3.  A screen displayed as a window with unprotected fields will update the

      LDB as any other screen does.

  4.  A screen displayed as a window with unprotected fields will perform all

      edits and validations, including attached functions, as any other

      screen does.

  5.  If a window or form has an AUTO control string, the screen specified in

      the AUTO string will be displayed immediately, without pausing for

      operator action.

 

Most of these characteristics are clear. Essentially, windows are transient, and

leave no record of having been displayed. They are thus especially useful for

providing extra help to novice users, and for nesting menu selections.


 

       ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

       º                                                               º

       º                         COPY FILES                            º

       º                                                               º

       º   Source pathname:        _________________________________   º

       º                                                               º

       º   Destination pathname: _ _________________________________   º

       º                                                               º

       º   Options:              _ ________________                    º

       º                                                               º

       ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                           Figure 45: Argument Window

 

 

It is sometimes desirable to display several blocks of text at the same time, in

different places on the screen. This may be done by creating a set of nested

windows, and specifying the desired placement of each window in the AUTO field

of the previous window.

 

10.5  Creating Windows for Command Line Arguments

 

Argument windows are used by programs and functions called from control fields.

A program is called by placing the command line in the control field, preceded

by an exclamation point (!). A function is called in the same way, except that

it is preceded by the caret (^) symbol rather than the exclamation point. In

either case, run-time arguments may be included in the command line by using an

argument window.

 

An argument window name is placed in the command line preceded by a percent (%)

symbol. More than one argument window may be used if required. At run-time, all

of the fields in the argument window are concatenated and inserted into the

command line, replacing the percent symbol, the argument window name, and the

blanks (if any) following the argument window name.

 

In general, trailing blanks in each field are removed before concatenation, so

several fields may be used to make up a single argument; the one exception is

that empty fields are inserted as a single blank character. This permits the use

of protected blank fields to separate arguments from each other.

 

An example of a window for the MS-DOS COPY command is shown in Figure 45. The

single underscores represent protected, non-display fields that cause single

blanks to be inserted into the control field.

 

In this example, the protected fields before each of the unprotected fields

insert one space to separate arguments. If desired, default values may be

inserted into fields at the time the screens are created. Fields may also be

mapped to and from the LDB through the data dictionary. To use this feature,

name the field with a data dictionary element name. One use of the data

dictionary with argument screens is to permit the screen to "remember" the last

argument values used. If each of the fields is given a data dictionary

transaction variable name, any value entered into the field will be displayed

the next time the argument window is displayed.

 

 

10.6  Creating Help Screens

 

JAM's help screen feature associates a help window with a field or an entire

form; each help screen is itself created with the JAM authoring utility. Help

screens can function in several different ways.

 

The simplest help screens, like Figure 46, are display-only; they contain no

fields, just display data. When the HELP key is struck with the cursor in the

                 ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                 º                                            º

                 º  Instructions for filling in name field:   º

                 º                                            º

                 º  Enter the first name first and the last   º

                 º  name last.  Capitalize only the first     º

                 º  letter of each name (except in the case   º

                 º  of McKnight, O'Reilly, etc.).  Follow     º

                 º  each middle initial with a period.        º

                 º                                            º

                 ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                 Figure 46: Help Screen with Display Data Only

 

 

                  ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

                  º                                          º

                  º           SAVINGS TRANSACTIONS           º

                  º                                          º

                  º  Valid codes for savings transactions    º

                  º  are listed below.  Fpr more help with   º

                  º  a particular transaction, enter the     º

                  º  code letter for that transaction.       º

                  º  When you are finished, hit <EXIT>.      º

                  º                                          º

                  º         <D> deposit                      º

                  º         <W> withdrawal                   º

                  º         <C> cash check                   º

                  º         <I> interest calculation         º

                  º         <M> money order                  º

                  º                                          º

                  ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

                          Figure 47: Help Screen Menu

 

 

associated field, the help screen is displayed as a window. The help window is

closed at the next keystroke.

 

10.6.1  Help Screens Containing Menus

 

Help screens can contain menus which call up additional help screens. To create

a help screen with a menu:

 

  1.  Create a screen with menu fields, as described in Section 10.1.1.

  2.  For each menu field, use the help screen option (Section 6.7.3) to

      specify an associated lower level help screen.

 

When the operator makes a selection from the menu, the associated lower level

help screen will appear. The operator exits from the help screen menu by hitting

the EXIT key.

 

10.6.2  Help Screens with Data Entry Fields

 

In some cases, it may be desirable for the operator to be able to enter data

into a form while a help screen is displayed. This can be done if the help

screen is created with a field for data entry.

 

When the help screen is displayed, the contents of the associated field are

copied into the field on the help screen. You may then enter data in the help

screen field. When you hit TRANSMIT, the data in the help screen field are


 

            ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

            º                                                     º

            º              Face Amount of Insurance               º

            º                                                     º

            º  For most plans, enter the INITIAL AMOUNT*.  For    º

            º  DECREASING TERM* plans, enter 3/5 of the inital    º

            º  amount.  For RIDERS* providing coverage for        º

            º  CHILDREN*, enter 3 times the initial amount.       º

            º     If the face amount is in whole dollars, enter   º

            º  it as dollars only (without a decimal point); if   º

            º  dollars and cents, enter a decimal point between   º

            º  the dollars and cents.  Do not enter commas or a   º

            º  dollar sign.  The face amount may be entered in    º

            º  the field directly below:                          º

            º          ____________________________               º

            º                                                     º

            º  To copy the above amount to the face amount        º

            º  field, hit <TRANSMIT>.  To leave the help screen   º

            º  without copying the amount, hit <EXIT>.            º

            º                                                     º

            º  * For glossary, position to the starred word       º

            º    using arrows, and press <HELP> again.            º

            º                                                     º

            ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ

 

 

       Figure 48: Help Screen with Data Entry Field and Protected Fields

 

 

copied back into the associated field, and the help window closes. If you hit

EXIT instead, the field is not copied.

 

The help function will provide automatically for data entry whenever the help

screen contains exactly one unprotected field that has no associated procedure

name. The data entry field is normally defined to be as long as the field(s) the

help screen is associated with. If the data entry field is too short for the

data, the help function will automatically make the field shiftable, with a

maximum length equal to the associated field length. The help function will also

copy from the associated field:

 

  1.  the character edits (Section 6.5)

  2.  the following field edits (Section 6.6):

 

         .

            right justified

         .

            upper or lower case

         .

            data required

         .

            must fill

 

  3.  the following special edits:

 

         .

            check digit (Section 6.8.3)

         .

            currency format (Section 6.8.4)

         .

            range (Section 6.8.5)

 

The help function will not process both data entry and menu fields on the same

help screen. However, it is possible to provide additional help screens for a


 

           ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»

           º                                                        º

           º  Order # 1342                 Date Oct_16              º

           º                                                        º

           º    Part #  ____                                        º

           º     ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»           º

           º     º                                      º           º

           º     º H01  small handle (standard)         º           º

           º     º H01B small handle (brass plated)     º           º

           º     º H01G small handle (gold plated)      º           º

           º     º H02  large handle (standard)         º           º

           º     º H02B large handle (brass plated)     º           º

           ÈÍÍÍÍͺ H02G large handle (gold plated)      ºÍÍÍÍÍÍÍÍÍÍͼ

                 º K01  small knob   (standard)         º           

                 º K02  small knob   (brass plated)     º           

                 º                                      º           

                 ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ           

 

 

                        Figure 49: Item Selection Screen

 

 

data entry help screen, by using protected fields, as described in the next

section; see Figure 48.

 

10.6.3  Help Sub-screens Using Protected Fields

 

An alternative to menu processing uses fields containing explanatory text, which

are protected from data entry but not from tabbing into. When the cursor is

positioned within such a keyword field and the HELP key is hit, the associated

lower level help screen is displayed. To create a help screen using this

feature:

 

  1.  Create a help screen with all text entered as display data.

  2.  Replace the key words by underscores, and hit TRANSMIT to compile the

      underscores into fields.

  3.  Re-enter the key words in the fields. Make the key words easily

      distinguishable from the rest of the text by use of distinctive display

      attributes, or by some other means such as capitalization.

  4.  Make each key word field protected from data entry, but not from

      tabbing (Section 6.6), and give it a help screen (Section 6.7.3).

 

The help function will not process both menu fields and protected keyword fields

on the same help screen.

 

10.7  Item Selection and Table Lookup Screens

 

An item selection screen is similar to a help screen attached to a field. The

contents of each field on the item selection screen correspond to a valid entry

in the associated field; you choose an item by a process similar to menu

selection. Because a list of valid entries for a given field can run to more

items than could be displayed on the screen at one time, item selection screens

may need to use scrollable arrays.

 

If there are many items, several could easily start with the same character, so

the "initial character" selection feature is modified. Entering the initial

character of one of the items simply positions the cursor to the next item on

the list that starts with that character. (Note that, if the fields are defined

as a scrollable array with offscreen data, this next item might not be visible

at the time the character is keyed in.) The TRANSMIT key must be hit to complete

the selection.


 

When you hit the TRANSMIT key, the item selection window is closed, and the

selected item is copied into the associated field. If the EXIT key is hit, the

window is closed but nothing is copied.

 

An item selection screen should consist of several fields, a  simple array, or a

scrollable array; all must be menu fields. If a scrollable array is used, the

actual number of items entered should be the same as the maximum number. The

lengths of fields on the item selection screen need not be the same as the

length of the associated field. If the item selection fields are longer, as in

Figure 49, only the first part of the field is copied, but the rest of the field

can contain other information that is helpful to the operator.

 

An item selection screen is frequently also used as a table lookup screen, to

ensure that a field's contents actually match one of the items; or it may be

used for lookup alone. Lookup screens are created in exactly the same way as

item selection screens; however, they are never displayed at run-time, so no

attention need be paid to the appearance of the screen.

 


 

 

 

 

 

 

 

                                        Index

 

 

 

 

             In  this  Index, library functions  are  displayed  in

             boldface,   without  the  prefixes  specific  to   the

             language  interface.  Video  and  setup  file  entries

             appear in ELITE CAPS, while utility  programs  and JPL

             commands  are in elite lower-case. Function key  names

             are in ROMAN CAPS.

 

 

 

 

                                               regular expression 2-22

        A                                      summary of 2-21

        ABORT key                              to create 2-21

           definition 2-6                      unfiltered 2-21

        alphanumeric: see character            yes/no 2-22

             edits                          check digit 2-36

        amount field: see                   choice 2-28, 2-32, 2-55

             currency format                ckdigit 2-36

        APP1 key 2-45                       CLEAR ALL key 2-27, 2-35,

        APP24 key 2-45                           2-38

        argument window 2-44, 2-60             definition 2-6

        array 2-19                          close_window 2-13

           parallel 2-20                    color

           scrolling 2-20                      background 2-11

           shifting 2-19                       in borders 2-10

        attached function 2-33                 of display data 2-15

        authoring environment                  of fields 2-21

           examples 2-2                     control path 2-4

        authoring utility: Chapter 2        control string 2-1

        AUTO control string 2-45,              actions 2-43

             2-59                              AUTO 2-45, 2-59

        automatic windows 2-59                 display screen 2-43

                                               display window 2-43

        B                                      execute program 2-44

        BACKSPACE key 2-6, 2-10,               invoke function 2-44

             2-11, 2-15, 2-21, 2-33,           to create 2-45

             2-40                           control string: see also

           definition 2-6                        control field

        BACKTAB key 2-6, 2-10, 2-11,        copying

             2-15, 2-16, 2-20, 2-21,           display data 2-15

             2-26, 2-31, 2-33, 2-40            fields 2-17

           definition 2-6                   currency format 2-37

        border 2-10

           to create 2-9                    D

                                            d_form 2-13

        C                                   d_msg_line 2-32

        calculation 2-36                    data dictionary 2-48, 2-52

        case sensitivity 2-43                  comparing with field 2-54

        character edits                        constants 2-48

           alphanumeric 2-22                   creating entries 2-49

           digits-only 2-21                    creating entry from a

           letters only 2-22                     field 2-55

           numeric 2-22                        editor 2-2, 2-47, 2-48

             add 2-49                          amount 2-37

             delete 2-50                       character edits 2-21

             modify 2-49                       current 2-31, 2-37

             saving changes 2-48               data type 2-40

             to exit 2-49                      date 2-34

             undelete 2-50                     default attributes 2-12

           entry contents 2-47                 display attributes 2-20

           making a field from 2-55            drawing symbols 2-11

           rebuild index 2-48                  edits: see field edits

           searching 2-50                      extent 2-16

             for comment 2-51                  in next field edit 2-31

             repeat 2-51                       initial value 2-16

             wild cards 2-51                   memo text 2-33

        data dictionary search 2-53            protected 2-63

        data link 2-47, 2-57                   scrolling: see scrolling

        data type: see                           field

             field, data type 2-40             shifting: see shifting

        date field 2-34                          field

        DELETE CHAR key 2-15, 2-26,            status text: see prompt

             2-27, 2-29                        time 2-34, 2-35

           definition 2-7                      to copy 2-17

        DELETE LINE key 2-29                   to create 2-16, 2-55

           definition 2-7                      to delete 2-17

        deleting                               to move 2-17

           display data 2-15                field attachment

           fields 2-17                         to create 2-30

        digits-only: see character          field edits

             edits                             lower case 2-29

        display area 2-14                      must fill 2-29

        display attribute 2-14                 no autotab 2-29

           of border 2-10                      protected 2-26

           of field 2-20                       required 2-26

        display data                           return entry 2-27, 2-57

           attributes 2-14                     right justified 2-26

           color 2-15                          scrollable: see scrolling

           default attributes 2-12               field

           to copy 2-15                        summary of 2-26

           to create 2-14                      to create 2-25

           to delete 2-15                      upper case 2-29

           to move 2-15                        word wrap 2-29

        DOWN key                            FIELD ERASE key 2-26

           definition 2-7                   field name 2-30

        draw mode 2-5                          to display 2-46

           field appearance 2-21            field number 2-16

                                            filters: see character edits

        E                                   form editor

        edit_ptr 2-33                          starting 2-3

        element 2-17                        FORM HELP key 2-3, 2-13

        ERASE key 2-15, 2-27, 2-35             definition 2-7

           definition 2-7                   form: see also screen

        EXIT key 2-3, 2-4, 2-5, 2-9,        function key

             2-10, 2-11, 2-12, 2-13,           ABORT

             2-14, 2-15, 2-16, 2-21,             definition 2-6

             2-30, 2-33, 2-34, 2-38,           APP1 2-45

             2-39, 2-40, 2-41, 2-43,           APP24 2-45

             2-45, 2-48, 2-49, 2-52,           BACKSPACE 2-6, 2-10,

             2-54, 2-57, 2-59, 2-61,             2-11, 2-15, 2-21, 2-33,

             2-63                                2-40

           definition 2-7                        definition 2-6

                                               BACKTAB 2-6, 2-10, 2-11,

        F                                        2-15, 2-16, 2-20, 2-21,

        f2struct utility 2-40                    2-26, 2-31, 2-33, 2-40

        fcase 2-43                               definition 2-6

        field 2-5

           CLEAR ALL 2-27, 2-35,               PF7 2-8, 2-9, 2-15, 2-16,

             2-38                                2-17, 2-19, 2-50, 2-51,

             definition 2-6                      2-53, 2-66

           DELETE CHAR 2-15, 2-26,             PF8 2-8, 2-9, 2-15, 2-16,

             2-27, 2-29                          2-17, 2-19, 2-46, 2-50,

             definition 2-7                      2-51, 2-66

           DELETE LINE 2-29                    PF9 2-8, 2-9, 2-14, 2-51,

             definition 2-7                      2-66

           DOWN                                RESCREEN

             definition 2-7                      definition 2-7

           ERASE 2-15, 2-27, 2-35              RETURN 2-5, 2-6, 2-14,

             definition 2-7                      2-16, 2-20, 2-26, 2-29,

           EXIT 2-3, 2-4, 2-5, 2-9,              2-31, 2-49, 2-52

             2-10, 2-11, 2-12, 2-13,             definition 2-7

             2-14, 2-15, 2-16, 2-21,           RIGHT

             2-30, 2-33, 2-34, 2-38,             definition 2-7

             2-39, 2-40, 2-41, 2-43,           SPF1 2-4, 2-8, 2-45,

             2-45, 2-48, 2-49, 2-52,             2-57, 2-59

             2-54, 2-57, 2-59, 2-61,           SPF2 2-4, 2-8, 2-45,

             2-63                                2-46, 2-66

             definition 2-7                    SPF24 2-45

           FIELD ERASE 2-26                    SPF3 2-4, 2-8, 2-46, 2-66

           FORM HELP 2-3, 2-13                 SPF4 2-8, 2-46, 2-55,

             definition 2-7                      2-66

           HELP 2-3, 2-13, 2-31,               SPF5 2-3, 2-4, 2-9, 2-14,

             2-32, 2-60, 2-63                    2-46, 2-66

             definition 2-7                    SPF6 2-3, 2-9, 2-46,

           HOME 2-26                             2-47, 2-53, 2-66

             definition 2-7                    SPF7 2-9, 2-45, 2-46,

           INSERT 2-6, 2-26                      2-47, 2-66

           INSERT CHAR                         TAB 2-6, 2-7, 2-9, 2-10,

             definition 2-7                      2-11, 2-15, 2-16, 2-20,

           INSERT LINE 2-20, 2-29                2-21, 2-26, 2-29, 2-31,

             definition 2-7                      2-33, 2-40

           LAST FIELD                            definition 2-8

             definition 2-7                    TRANSMIT 2-4, 2-5, 2-6,

           LEFT                                  2-9, 2-10, 2-11, 2-12,

             definition 2-7                      2-13, 2-14, 2-15, 2-16,

           LOCAL PRINT                           2-21, 2-27, 2-30, 2-33,

             definition 2-7                      2-34, 2-36, 2-38, 2-39,

           NEW LINE 2-26                         2-40, 2-41, 2-42, 2-44,

           PAGE DOWN 2-16, 2-19,                 2-45, 2-46, 2-49, 2-52,

             2-20                                2-53, 2-54, 2-57, 2-59,

             definition 2-7                      2-61, 2-63

           PAGE UP 2-16, 2-19, 2-20              definition 2-8

             definition 2-7                    UP

           PF1 2-45                              definition 2-8

           PF10 2-8, 2-45, 2-49,               ZOOM 2-33, 2-45

             2-51                                definition 2-8

           PF2 2-8, 2-14, 2-16,             function keys 2-45

             2-49, 2-66                        in navigation 2-4

           PF24 2-45                           in screen editor 2-6

           PF3 2-8, 2-9, 2-10, 2-11,           in word wrap 2-29

             2-12, 2-13, 2-49, 2-66

           PF4 2-8, 2-9, 2-12, 2-14,        G

             2-15, 2-16, 2-18, 2-21,        graphics selection window

             2-25, 2-30, 2-33, 2-40,             2-14

             2-41, 2-48, 2-49, 2-50,

             2-52, 2-54, 2-66               H

           PF5 2-8, 2-41, 2-50,             HELP key 2-3, 2-13, 2-31,

             2-54, 2-66                          2-32, 2-60, 2-63

           PF6 2-8, 2-9, 2-15, 2-17,           definition 2-7

             2-19, 2-50, 2-54, 2-66         help screen


 

           for field 2-31                   MENU bit 2-46, 2-55, 2-64

           for form 2-13                    menu control fields 2-57

           item selection 2-32, 2-63        menu selection field 2-46,

           location of 2-32                      2-55, 2-57

           nested 2-61, 2-63                menu_proc 2-28, 2-55

           types of 2-60                    moving

           with data entry 2-61                display data 2-15

        home 2-27                              fields 2-17

        HOME key 2-26

           definition 2-7                   N

                                            name

        I                                      of field 2-30

        INSERT CHAR key                     navigation 2-1

           definition 2-7                   NEW LINE key 2-26

        INSERT key 2-6, 2-26                next field 2-31

        INSERT LINE key 2-20, 2-29          numeric: see character edits

           definition 2-7

        install 2-13                        O

        invoked function 2-2, 2-44          occurrence 2-18

        isabort 2-37                           in next field edit 2-31

        item 2-18                           ok_options 2-6, 2-7, 2-8,

        item selection screen 2-32               2-27, 2-29, 2-31

           location of 2-32                 openkeybd 2-26, 2-27, 2-28

 

        J                                   P

        JAM                                 PAGE DOWN key 2-16, 2-19,

           control string 2-45                   2-20

        jam_menu 2-46, 2-57                    definition 2-7

        jam_name 2-4, 2-46                  PAGE UP key 2-16, 2-19, 2-20

        jxform 2-3                             definition 2-7

                                            PF1 key 2-45

        K                                   PF10 key 2-8, 2-45, 2-49,

        keys                                     2-51

           cursor motion 2-16, 2-20         PF2 key 2-8, 2-14, 2-16,

           effect on display data                2-49, 2-66

             2-15                           PF24 key 2-45

           underscore 2-11                  PF3 key 2-8, 2-9, 2-10,

                                                 2-11, 2-12, 2-13, 2-49,

        L                                        2-66

        LAST FIELD key                      PF4 key 2-8, 2-9, 2-12,

           definition 2-7                        2-14, 2-15, 2-16, 2-18,

        lclear 2-48                              2-21, 2-25, 2-30, 2-33,

        LDB 2-47, 2-48                           2-40, 2-41, 2-48, 2-49,

        LEFT key                                 2-50, 2-52, 2-54, 2-66

           definition 2-7                   PF5 key 2-8, 2-41, 2-50,

        letters only: see character              2-54, 2-66

             edits                          PF6 key 2-8, 2-9, 2-15,

        local data block: see LDB                2-17, 2-19, 2-50, 2-54,

        LOCAL PRINT key                          2-66

           definition 2-7                   PF7 key 2-8, 2-9, 2-15,

        lreset 2-48                              2-16, 2-17, 2-19, 2-50,

        lstform utility 2-42                     2-51, 2-53, 2-66

                                            PF8 key 2-8, 2-9, 2-15,

        M                                        2-16, 2-17, 2-19, 2-46,

        math 2-36                                2-50, 2-51, 2-66

        memo text 2-33                      PF9 key 2-8, 2-9, 2-14,

        menu 2-1, 2-45, 2-56                     2-51, 2-66

           dynamic 2-57                     prompt 2-32

           example 2-56, 2-57               pull-down menu 2-28

           naming entries 2-56

           of help screens 2-61             R

           pull-down 2-28                   r_window 2-13, 2-43

           return code 2-28                 range 2-39

           two kinds of 2-55                regular expression 2-22

           character 2-22, 2-23             SPF4 key 2-8, 2-46, 2-55,

           construction 2-23                     2-66

           examples 2-25                    SPF5 key 2-3, 2-4, 2-9,

           field 2-23                            2-14, 2-46, 2-66

           summary 2-25                     SPF6 key 2-3, 2-9, 2-46,

        RESCREEN key                             2-47, 2-53, 2-66

           definition 2-7                   SPF7 key 2-9, 2-45, 2-46,

        return code 2-27                         2-47, 2-66

        RETURN key 2-5, 2-6, 2-14,          status text 2-32

             2-16, 2-20, 2-26, 2-29,        sub-menu 2-28

             2-31, 2-49, 2-52

           definition 2-7                   T

        return-entry fields 2-27            tab 2-28

        RIGHT key                           TAB key 2-6, 2-7, 2-9, 2-10,

           definition 2-7                        2-11, 2-15, 2-16, 2-20,

        rscroll 2-28                             2-21, 2-26, 2-29, 2-31,

                                                 2-33, 2-40

        S                                      definition 2-8

        s_val 2-59                          table lookup 2-32

        scope 2-48                          template 2-13

        screen                              test mode 2-5

           border 2-9                       time field 2-34

           color: see color                 transaction 2-48, 2-59

           compiling 2-16                   TRANSMIT key 2-4, 2-5, 2-6,

           data entry 2-59                       2-9, 2-10, 2-11, 2-12,

           display-only 2-57                     2-13, 2-14, 2-15, 2-16,

           help window for 2-13                  2-21, 2-27, 2-30, 2-33,

           item selection 2-63                   2-34, 2-36, 2-38, 2-39,

           menu 2-55                             2-40, 2-41, 2-42, 2-44,

           path search 2-43                      2-45, 2-46, 2-49, 2-52,

           saving changes 2-5                    2-53, 2-54, 2-57, 2-59,

           size                                  2-61, 2-63

             minimum 2-9                       definition 2-8

             to change 2-9                  type

           to create 2-5, 2-55                 of field 2-40

           window: see window

        screen editor 2-1                   U

           entering 2-4                     unfiltered: see character

           leaving 2-4                           edits

           modes 2-5                        UP key

        screen entry function 2-13             definition 2-8

        screen exit function 2-13

        screen name field 2-46              V

        screen template 2-13                VALIDED bit 2-31, 2-32

        scrolling field 2-20

        shifting field 2-19                 W

        shifting indicator 2-19             wild cards

        SM_NO 2-22                             in data dictionary 2-51

        SM_YES 2-22                         window 2-59

        SMFCASE setup variable 2-43            argument: see argument

        SMININAMES setup variable                window

             2-48, 2-53                        automatic 2-59

        special edits                       word wrap 2-29

           to create 2-33

        SPF1 key 2-4, 2-8, 2-45,            Y

             2-57, 2-59                     yes/no: see character edits

        SPF2 key 2-4, 2-8, 2-45,

             2-46, 2-66                     Z

        SPF24 key 2-45                      zoom 2-33, 2-45

        SPF3 key 2-4, 2-8, 2-46,            ZOOM key 2-33, 2-45

             2-66                              definition 2-8