Deletes an objectint sm_obj_delete(char *object);int sm_obj_delete_id(int object_id);
- The object (a widget or a component) to delete, specified either by its name or by an integer handle obtained from sm_prop_id for widgets, sm_obj_create for components, or from sm_obj_call.
sm_obj_deletedeletes the specified object.
The widget to delete can be on any screen on the window stack. If the widget is not on the current screen, supply its integer handle; or use the JPL object syntax to specify the source screen. For example, this JPL statement deletes
Note: This function has no effect on the screen definition; to restore deleted widgets, close and reopen the screen.
After invoking and working with the methods and properties of a component, you should destroy it by calling
sm_obj_delete_idwith the component's object ID. Otherwise, the component will continue to exist until the application terminates (or goes from test mode to edit mode).
Java objects returned by calls by sm_obj_create and to sm_obj_call should be deleted by
sm_obj_delete_idto allow garbage collection of these objects by the JVM. (This does not happen automatically when switching from test to edit mode.)
If a COM component is running under MTS, its life cycle can be managed by MTS, depending on whether the component is marked as belonging to a transaction and whether the work in the transaction is complete.call sm_obj_delete_id(cmpt_id)